MY.GAMESinMY.GAMESThe new art director’s checklist: managing small and distributed teamsIn this article, new art directors can understand the composition and team size of art departments, learn the proper tools for the job.3d ago3d ago
MY.GAMESinMY.GAMESHow to negotiate a salary when applying for a job — without losing outIn this article, we prepare you for salary negotiations: how to determine your desired salary, interviewing with confidence, and more!Sep 19Sep 19
MY.GAMESinMY.GAMESStandard metrics no more: find (and keep) mid-core game core audiencesThe standard metrics for analyzing core audience behavior are not sufficient. This article explains why — and how to adapt to the problem.Sep 13Sep 13
MY.GAMESinMY.GAMESToo late to change to a game development career? Our stories say no!Career changes are common these days. Thinking about transitioning to game development and wondering if it’s even possible? Are you too…Sep 6Sep 6
MY.GAMESinMY.GAMESHow to enter Game Development if you’re not a developer or artistCompanies are recruiting diverse video game development industry roles: community, social media, support managers, marketing, law, and…Aug 29Aug 29
MY.GAMESinMY.GAMESA guide to monetization for the full product development lifecycleWe explain the key elements of monetization and lay out a timeline, expectations, and practical advice.Aug 231Aug 231
MY.GAMESinMY.GAMESStory and art synergy: how both shape Storyngton Hall’s art pipelineSometimes the screenwriter shapes the story based on already-drawn assets. Here’s a peak behind the curtain at our whole art process!Aug 141Aug 141
MY.GAMESinMY.GAMESPhotoshop to Figma: how the Rush Royale UI team changed its workflowIn this article, we share the challenges of making the switch for UI development from Photoshop to Figma, what we learned, and the results.Aug 6Aug 6
MY.GAMESinMY.GAMESHow game designers can go from abstract idea to dev-ready tech specsThis post covers the whole journey, with examples of technical specifications and tips from game designers.Jul 30Jul 30
MY.GAMESinMY.GAMES10 universal tips for making game design documentationClear documentation is essential to make sure everyone is on the same page. Here are the most important guidelines to follow.Jul 24Jul 24