Published inMY.GAMESThe Big Skip: let’s talk about dialogues in gamesHow much is the narrative a requirement in your game? This can vary, and getting players to read your story can be an uphill battle.13h ago213h ago2
Published inMY.GAMESFinding Your Balance: Navigating Work and Life in the Modern WorldFind the harmony or balance between your work and personal life and explore approaches to lock in on the one that suits you best.Mar 28Mar 28
Published inMY.GAMESNetworking: Your Master Key to a Successful Job Search!Quickly learn why to network, how to do it, and we share examples of good networking in action.Mar 18Mar 18
Published inMY.GAMESBeginning character animations, demonstrated via our shooter TacticoolInterested in the technical or artistic aspects of the animation process? Read on!Mar 13Mar 13
Published inMY.GAMESAsian UI Design: What Sets It Apart from Western Designs?Exploring the cultural roots and global impact of asian game interfaces.Feb 124Feb 124
Published inMY.GAMESVideo Game Trends in 2025: Where the Industry Is HeadedWe cover the major forces reshaping the gaming landscape in 2025.Feb 55Feb 55
Published inMY.GAMESHow to cope with unsuccessful job interviews during your job searchLearn how to turn interview rejection into an opportunity for personal and professional growth.Jan 17Jan 17
Published inMY.GAMESComparing consistent vs. rendezvous hashing for hashing server dataIn this post, we discuss the differences between consistent and rendezvous hashing with illustrated examples.Dec 27, 20247Dec 27, 20247
Published inMY.GAMESDeath to all zombies: crafting weapons for Zombie StateThe technical and creative journey to create a wordless story for each gun design and foster an emotional attachment to each weapon.Dec 19, 20241Dec 19, 20241
Published inMY.GAMESHow to create a “Fair” Auto-Aiming System in a Robot Shooter?Overhauling the algorithm and the introduction of a single mathematical formula to determine target priority.Dec 9, 2024Dec 9, 2024