Magic Cube June in Review

Magic Cube
8 min readJul 10, 2019

During the month of June, our project once again progressed by leaps and bounds, and we are pleased to offer all of our community members an update on all that happened this month.

Ecosystem and PR Progress

MC founder Rudy accepts interviews with 36Kr and other media outlets

In early June, Rudy — the founder and CEO of Magic Cube — accepted interviews with 36kr and other foreign media outlets.

Here is what he said during the interview:

“In 2018, with the continuous growth of blockchain technology in various fields and the many bottlenecks in the development of domestic gaming markets, the team resolutely and rapidly transformed Magic Cube into a decentralized blockchain-based ecosystem, built with the goal of helping the game CP’s and other industries to break through these various development bottlenecks. As for users, Magic Cube, as a decentralized blockchain-based entertainment ecosystem, uses user’s natural content consumption as value support, securitizes user’s behavior, and then constructs a game ecology utilizes exchanges and digital asset wallets to create a MC world in which everyone is the protagonist. Magic Cube’s vision for the future is to become the creator, builder and preacher of a decentralized autonomous ecosystem.”

MCC goes online on BitMart Exchange, surges in the time since

Officially, MCC (Magic Cube’s Cube) was listed on the BitMart Exchange with MCC/ETH and MCC/BMX trading pairs at an opening price of 0.02CNY in late-May. In the time since its listing, MCC’s price has surged significantly, which signals that users and investors understand the potential Magic Cube has to truly revolutionize the gaming and entertainment industries.

Additionally, MCC was also listed on price data website CoinGecko, although it is important to note that the data on this site does not reflect MCC’s price since its initial listing, and only shows its pricing data from June 27th.

Trixie Wang, the co-founder of Magic Cube, was invited to attend and deliver a speech at the Turing Chain Conference

On June 8th, Trixie Wang, the co-founder of Magic Cube, was invited to participate in the Turing Chain Conference. She made her first appearance while discussing the game passport economy and delivered a speech on the theme of “the value of game passports to the public chain.”

She explained that one of the painful points in the gaming industry is the retention of users. Small and medium-sized games and even some big games have failed to survive, resulting in short product life cycles. Magic Cube, on the other hand, has put forward a series of concepts and has pioneered a model of “gaming and mining, coin holding and dividend sharing” in an effort to effectively curb this problem.

Magic Cube Hosts Major English and Chinese Token Airdrops

In addition to working to build a robust product that benefits users and revolutionizes the gaming industry, we have also been working to build a strong community that backs our project.

In order to do this, we have hosted several airdrop campaigns, and have given away a significant amount of MCC to new community members who are very excited about the project.

For our Chinese community, from June 19th to June 23rd, the Magic Cube community delivered 2 million MCCs during a massive airdrop campaign. The steps required to participate in this airdrop were divided into three parts. Participants had to successfully complete these steps, and in turn received 88 + 88 + 188 MCC tokens.

The first step was to forward posters to their friends. The second step was to enter the community group and invite a friend to join the group. The third step was to participate in the 8 p.m. summit meeting and answer the required questions.

The activity was warmly received by users, and the number of community members increased by nearly 200 people within two hours on the first day of the event.

For our US community, we hosted a large giveaway with the BitMart Exchange community, where we gave away a significant amount of MCC.

This event required that users follow our official Twitter page, like and retweet a poster about the event, join our official English Telegram channel, and then fill out a Google Form with their information.

The event was very successful, and we now have over 1,700 Twitter followers!

AMA Time: “How Magic Cube Became The Ethereum Of The Game World”

Magic Cube initiated an AMA plus a Trivia Airdrop at 19:30 p.m. on June 27. This event was super successful and both Trixie and Rudy were able to answer many users questions about Magic Cube, and how the company is quickly becoming the Ethereum of the gaming industry.

Magic Cube & Coinsuper Summit Conference successfully concluded

From June 28-June 29, Magic Cube and Coinsuper held a MCC token sale event, offering investors 30% off to subscribe to MCC, and supported both ETH and NEO subscriptions. On July 1st, MCC officially launched on Coinsuper. According to Coinsuper’s data, a total of tens of millions of MCCs were sold during the pre-listing sale.

Business and Development Progress

MCC successfully added to the MyToken platform

On June 5th, Magic Cube (MCC) was successfully added to the MyToken platform. MyToken is dedicated to satisfying users’ full ecological needs for global digital asset market and information. It is one of the most influential digital asset market data apps in the industry.

MCC successfully added to the Alcoin platform

On June 10th, MCC was successfully added to the Alcoin platform. Alcoin is one of the world leaders in digital asset market data. As one of the most prominent digital asset market data, information and navigation platforms in the world, Alcoin has a plethora of comprehensive and high-quality digital asset resources. It provides users with a variety of convenient one-stop services such as real-time market data, professional K-line, accurate data analysis, selected global information and industry perspectives.

MC Exchange adds new games

Users now have access to three hot new games on Magic Cube’s exchange, including: sword world, crazy fishing, and fighting landlords. Users can log on to our exchange to download games, mine tokens and trade.

Sword World is an adventure game available both online and on mobile. The game is set on a historical stage with the Chu and Han dynasties in the late Qin Dynasty. It brings users a strong martial arts style and real-time combat experience. It is the first 3D martial arts MMO instant masterpiece available on IOS. It has a traditional Chinese ink style interface, a stunning HD animation, a fantastic PVP experience, and a flawless PK system.

Crazy Fishing is a casual game with a size of 10,300k users. In the game, the number of shells fired by the player is limited. Additionally, catching fish is a technical activity, and users must rush to try to beat their high score, which is more challenging than one may expect!

“Doudou Landlord” is the most popular mobile phone game we have. This game regularly hosts TV invitation tournaments. Players register online and offline, participate in TV program recording, and win 10,000 yuan. The Grand Prix and the TV series are organized every day. Thousands of prizes, including Apple products, are sent to participants constantly.

At the same time, there is also the opportunity to participate in the national tour to become a professional player, and users who are highly proficient at it have the ability to win the title of ‘national champion’. There are also many other features, such as fair game technology, anti-cheating tech, super-saving traffic, high popularity, speedy launches, qualifying awards, national rankings, live voices, cute expressions, fun games and so on.

Technological progress

Three-tier system of HQ has been completed

Our HQ trivia livestream giveaway system has been revised, and the new UI interface for the third-level distribution has been completed. It has passed the test and has now been fully optimized. Our mission is to achieve more powerful features and to optimize the user experience infinitely.

Other technological progress

  • Technically, the MC exchange is now able to access Binance chain (per our goal of having cross-chain capabilities)
  • HQ adds new Ethereum payment option when purchasing shares

Magic Cube (MC) is a blockchain-based, decentralized entertainment ecosystem. In the MC world, everyone is the protagonist. By assisting game developers to issue the core passport of their game using smart contracts, we can break the current predicament of the game and subvert the existing pattern of the game industry.

At present, we have developed many kinds of games (magic card fantasy, I want to seal the sky, just gunfight, fantasy city, etc.). Some of our upcoming games include: Stone Age, Grand Master, King Glory, DNF, etc.

Currently, some of our major investors include: Plug and Play, Hangzhou Bojiang Capital, Shanghai Zhongyi Technology Investment Group Co., Ltd., Knight Group, Suzhou Yuanhe Holdings Co., Ltd., Langang Interactive Group, Tencent Game, BitMart, NEO, Perfect World Co., Ltd., IDG, Bitblock, Babbitt, JRR. BlackStone Launchpad Blackstone Incubator, Origin Capital, Vector Capital.

We are very excited about everything that is happening with our project and are thrilled that you are all on this journey with us.

If you ever have any questions about the project, feel free to reach out to us on our official English Telegram channel or on our Twitter page.

Sincerely,

The Magic Cube Team

--

--

Magic Cube

Revolutionizing the gaming industry by using blockchain technology