MATR1X FIRE Initiates “Infinite Game” Plan, Burning 500 Million $FIRE
We have drawn three core insights from the Bitcoin ecosystem:
- Ledger and immutability.
- Incentive, real-time incentives.
- Long-term incentive, spanning decades.
Our systemic approach to Web3 gaming revolves around the idea that through incentives, infinite games create infinite consensus. Incentives are everything.
Our Positioning of $FIRE:
- The new generation Web3 gaming utility token.
- Primarily allocated to the community for long-term, real-time incentives.
- Regulating the economic balance across multiple games.
Based on this thinking, MATR1X FIRE officially launches the $FIRE “Infinite Game” Plan, divided into three stages.
Stage 1: Firefly Stage
Duration: Within 7 months after $FIRE TGE
Goal: Establish a solid foundation for the future growth of $FIRE through effective distribution and burning mechanisms.
- The initial total supply of $FIRE is capped at 1 billion tokens. Refer to the FIRE section in the whitepaper for details.
- Activate the burning mechanism. All $FIRE consumed in the Apollo Program will be burned, thereby reducing the total supply cap of $FIRE. It is expected to burn a total of 23.85 million $FIRE.
- Burn 80% of team tokens. The founding team’s $FIRE holdings will be reduced from 25 million to 5 million tokens. The 20 million $FIRE removed will be burned, further lowering the total supply cap.
Stage 2: Flamingo Stage
Duration: 7–24 months after $FIRE TGE
Goal: Expand $FIRE’s use cases, accelerate burning, and reduce the total supply cap to 500 million.
- Dynamically adjust emission rates. $FIRE will be gradually issued through effective proof of work, with adjustments based on the scale of ecosystem users.
- Introduce new burning mechanisms. Economic activities within the game ecosystem will accelerate $FIRE burning, reducing the total supply cap until it reaches 500 million.
- Introduce new use cases. Incorporate $FIRE into more gaming products.
Stage 3: Phoenix Stage
Duration: After 24 months post-TGE (depending on ecosystem development)
Goal: Upgrade the game economic cycle, diversify the game ecosystem, and achieve full circulation of the $FIRE token.
- Economic cycle upgrade: Various application activities (gaming products, esports products, marketplaces, community products) that consume $FIRE will contribute to specific pools, providing long-term incentives through effective proof of work.
- Financial tools derivation: The emergence of more financial mechanisms will enable $FIRE to circulate more efficiently within the gaming ecosystem.