MattUdvariThe next Pixar: Started by YOU…with the right technology.Multiple technologies are converging to let anyone with a good story make a cinematic animated video.Sep 21, 2020Sep 21, 2020
MattUdvariinAR/VR Journey: Augmented & Virtual Reality MagazineA Mobile Facial Motion Capture Tool, Designed for PerformersThe iterative process for our VR film required a product that didn't exist. So we made it.Jul 3, 2018Jul 3, 2018
MattUdvariFacebook F8 : The VR and AR PerspectiveWe went to the Facebook F8 conference this week for the first time. If you’ve never heard of it, F8 is Facebook’s developer conference.May 7, 2018May 7, 2018
MattUdvariinAR/VR Journey: Augmented & Virtual Reality MagazineReady Player One : How Close Are We?Ready Player One is a movie about Virtual Reality. In making a movie about VR, how does the technology of RP1 compare to what we are using…Apr 3, 20181Apr 3, 20181
MattUdvariARKit for Designers — Designing for AR-FirstThere are plenty “wow!…made with ARKit” articles floating around. So lets go a step beyond that and talk about “lessons learned so far” in…Oct 24, 2017Oct 24, 2017
MattUdvariAvoiding the Redo Monster in VR and Game DevelopmentOur company, Part Time Evil, is a team made up mostly of people from 3d video games and VR. Recently, we did a crazy 2.5 week AR project…Jul 25, 2017Jul 25, 2017
MattUdvariI went to Unity Vision Summit 2017I went to the Unity Vision Summit this year for Part Time Evil. If you haven’t heard of it, it’s a VR/AR summit. Basically, it’s the Unity…May 26, 2017May 26, 2017