E-Learning Research document

Welcome to my blog that is taken the format for a research document for a brief I am doing for my graphic design course at Tractor.

Aim

For his brief we have been tasked with creating an E-learning program on road safety for the bicycle network victoria, this program is to be aimed at primary school students that focus on the VAK learning systems

Client research

Bicycle network victoria is an organisation who believe physical activity is vital for a happy, healthy life. So they focus on promoting cycling as a great way to create a healthy lifestyle

Persona’s

i have created 2 personas to help with creating the E-learning programs, a teacher one and a student one.

VAK learning styles

visual
is when the student learn via visual based teaching such as things like presentations and demonstrations.

auditory
is when the student learns via audio based teaching such as things like podcast’s and lectures.

kinesthetics
is when the student learn via hands on teaching such as things like practice work

E-learning examples

http://www.bbc.co.uk/science/humanbody/body/interactives/3djigsaw_02/index.shtml?skeleton
A drag and drop game to teach where our bone and muscles are inside the body. this a simple but clear E-learning activity it target audience would be high school and up as the clues and the parts themselves are difficult if you knew nothing about the body, it is a successful E-learning activity

http://www.nobelprize.org/educational/medicine/bloodtypinggame/gamev2/index.html
A drag and drop game used to show different blood types and conducting blood transfusions. This E-learning activity is hard if you don’t know much about blood so the audience it is aimed at would be people who are studying biology, but the activity is still successful as it show real life examples for the students.

http://www.moma.org/interactives/projects/2001/whatisaprint/flash.html
A interactive click and move game that teach how to create prints in 4 different ways and the history behind them. This E-learning activity is a simple game that successfully runs the user through the process of printing and it history, this game could be user by ages 10+

Class activity goal course

the goal of our course is: to create an eLearning activity that is simple and fun that appeal to the target audience and is achievable, it is to educate users about bicycle safety.

why are you creating this course

to help teach young kids learn bike safety and encourage them to ride bikes to create healthy lifestyle

what do you want to achieve

a simple eLearning tool that appeals to the target audience
accommodates the VAK learning system
flexible
fun

will you be able to achieve this goal eLearning
yes

Smart Goals

Specific
Measurable
Aattainable
Relevant
Time-sensitive

what do you want the learner to know after they complete your eLearning activity.

  • student need to know and understand 4 important Hands signals
  • student needs to what equipment they need
  • student needs to understand situational awareness
  • student needs to understand and recognise general road signs and rules

List out the functionality and content required to achieve both your objectives and outcomes

To teach the student each of the 4 objective the elearning game will need to contain fun and simple content that functions at a basic level to suit children and the teacher

The activities that the student will complete to achieve objectives will be one of these things, flash card type game, visual multiple choice or a sorting game. the functionality regarding these activities will need to be, easy to operate,fun,engaging, quick to get into/reset.

E-learning prototype

Interface sketches

the app will run on the ipad used in the school and will be set at a landscape setup the home page contains a simple design of the course name and a glowing GO button to allow the students to quickly start the game as the client has request that the tasks not take to long to rotate the ipads through out the class
Task 1 screen: the interface has been design to be simple and clean to allow student not to be distracted and keep the game moving fast to fit the timeframe of the client, a simple display of 3 images and a A or B respon below with a next button in the bottom right to move to the next screen
Storyboard: the student will launch the app and be greeted with the home screen they will tap go when ready, the next screen is a A or B answer game it display 3 images and the student must select one answer for each and tap next when ready this will take them to a score page with the option to retry or continue, next page is the same game but with new questions repeat above, after continuing from the score screen they will be face with a new game of selecting the correct hand signal to match the diagram, after selecting the right answer it will move to the next scenario and the next till they reach the score screen for that section continuing on they will be required to complete the drag and drop game as well as select the correct sentence before reaching the final score screen and the end screen which take the student to the homepage after tap completed icon

User test Prototype

Part 1 List your learning objectives?

student need to know and understand 4 important Hands signals
student needs to what equipment they need
student needs to understand situational awareness
student needs to understand and recognise general road signs and rules

How was this learning objective being measured or assessed?
did the user get 90% of the answers correct

Did the user achieve this learning objective? (yes / no / partly)
yes

If not, why was the objective not achieved.

Could the objective be achieved more effectively or efficiently?
yes

Recommend a way to improve the resources
having a introduction for each question could help speed up the proccess

Part 2 How did the session go?
The session went well the user had no major issues

Did the facilitator have to step in at any stage due to the user being lost or confused?
No

If so, please list out each issue the user experienced and how you would recommend improving the resource.

How long did the session take?
1 miniute 30 seconds

Was this longer or shorter than you expected?
the test was in completed in estimated time frame

Did the user make it to the end of the session?
yes

Was the resource appropriate for the type of learner?
yes

Did the user get board or distracted at any stage?
no

Discuss how you could user other learning techniques to better engage the user.
having a more animated application could engage the users better instead of stock images

User test report

Discuss how the design integrity was maintained between the plan and the final product
The overall design did not change from the initial planning a few miner changes such as the next button in the corner of the screens

Give a walk through of how the user test scenario will play out
For the user/facilitator
The facilitator will start up the prototype and the screen recording, then the user will make their way thought the prototype once completion is had the facilitator will ask them any question and end the screen recording

For the prototype
The prototype will run through the entire E-learning app

Reflect on how the scenario played out for the user/facilitator/prototype
the scenario played out close to the plan except there was no need for a questions section as all the data was available while completing the prototype

Identify areas where critical changes will need to be made to improve:

The activity’s function
the function of the application worked fine although the screen transition went non intuitive way for the tester

The testing scenario
The testing scenario needs no changes as the user successfully completed the E-learing

Conclusion

I believe the prototype successfully display and teaches the 4 learning objectives is a simple and quick way, that will allow the students to understand and complete the E-learning activity