E-Learning Research document
Welcome to my blog that is taken the format for a research document for a brief I am doing for my graphic design course at Tractor.

Aim
For his brief we have been tasked with creating an E-learning program on road safety for the bicycle network victoria, this program is to be aimed at primary school students that focus on the VAK learning systems
Client research
Bicycle network victoria is an organisation who believe physical activity is vital for a happy, healthy life. So they focus on promoting cycling as a great way to create a healthy lifestyle
Persona’s
i have created 2 personas to help with creating the E-learning programs, a teacher one and a student one.


VAK learning styles
visual
is when the student learn via visual based teaching such as things like presentations and demonstrations.
auditory
is when the student learns via audio based teaching such as things like podcast’s and lectures.
kinesthetics
is when the student learn via hands on teaching such as things like practice work
E-learning examples
http://www.bbc.co.uk/science/humanbody/body/interactives/3djigsaw_02/index.shtml?skeleton
A drag and drop game to teach where our bone and muscles are inside the body. this a simple but clear E-learning activity it target audience would be high school and up as the clues and the parts themselves are difficult if you knew nothing about the body, it is a successful E-learning activity
http://www.nobelprize.org/educational/medicine/bloodtypinggame/gamev2/index.html
A drag and drop game used to show different blood types and conducting blood transfusions. This E-learning activity is hard if you don’t know much about blood so the audience it is aimed at would be people who are studying biology, but the activity is still successful as it show real life examples for the students.
http://www.moma.org/interactives/projects/2001/whatisaprint/flash.html
A interactive click and move game that teach how to create prints in 4 different ways and the history behind them. This E-learning activity is a simple game that successfully runs the user through the process of printing and it history, this game could be user by ages 10+
Class activity goal course

the goal of our course is: to create an eLearning activity that is simple and fun that appeal to the target audience and is achievable, it is to educate users about bicycle safety.
why are you creating this course
to help teach young kids learn bike safety and encourage them to ride bikes to create healthy lifestyle
what do you want to achieve
a simple eLearning tool that appeals to the target audience
accommodates the VAK learning system
flexible
fun
will you be able to achieve this goal eLearning
yes
Smart Goals
Specific
Measurable
Aattainable
Relevant
Time-sensitive
what do you want the learner to know after they complete your eLearning activity.
- student need to know and understand 4 important Hands signals
- student needs to what equipment they need
- student needs to understand situational awareness
- student needs to understand and recognise general road signs and rules
List out the functionality and content required to achieve both your objectives and outcomes
To teach the student each of the 4 objective the elearning game will need to contain fun and simple content that functions at a basic level to suit children and the teacher
The activities that the student will complete to achieve objectives will be one of these things, flash card type game, visual multiple choice or a sorting game. the functionality regarding these activities will need to be, easy to operate,fun,engaging, quick to get into/reset.
E-learning prototype
Interface sketches



User test Prototype
Part 1 List your learning objectives?
student need to know and understand 4 important Hands signals
student needs to what equipment they need
student needs to understand situational awareness
student needs to understand and recognise general road signs and rules
How was this learning objective being measured or assessed?
did the user get 90% of the answers correct
Did the user achieve this learning objective? (yes / no / partly)
yes
If not, why was the objective not achieved.
Could the objective be achieved more effectively or efficiently?
yes
Recommend a way to improve the resources
having a introduction for each question could help speed up the proccess
Part 2 How did the session go?
The session went well the user had no major issues
Did the facilitator have to step in at any stage due to the user being lost or confused?
No
If so, please list out each issue the user experienced and how you would recommend improving the resource.
How long did the session take?
1 miniute 30 seconds
Was this longer or shorter than you expected?
the test was in completed in estimated time frame
Did the user make it to the end of the session?
yes
Was the resource appropriate for the type of learner?
yes
Did the user get board or distracted at any stage?
no
Discuss how you could user other learning techniques to better engage the user.
having a more animated application could engage the users better instead of stock images
User test report
Discuss how the design integrity was maintained between the plan and the final product
The overall design did not change from the initial planning a few miner changes such as the next button in the corner of the screens
Give a walk through of how the user test scenario will play out
For the user/facilitator
The facilitator will start up the prototype and the screen recording, then the user will make their way thought the prototype once completion is had the facilitator will ask them any question and end the screen recording
For the prototype
The prototype will run through the entire E-learning app
Reflect on how the scenario played out for the user/facilitator/prototype
the scenario played out close to the plan except there was no need for a questions section as all the data was available while completing the prototype
Identify areas where critical changes will need to be made to improve:
The activity’s function
the function of the application worked fine although the screen transition went non intuitive way for the tester
The testing scenario
The testing scenario needs no changes as the user successfully completed the E-learing
Conclusion
I believe the prototype successfully display and teaches the 4 learning objectives is a simple and quick way, that will allow the students to understand and complete the E-learning activity