Bibliography for Studying Videogames: Nonlinear? No worries!

Bibliography:

“Do It Differently,” Darshana Jayemanne, Kill Screen, published April 24, 2012, http://killscreendaily.com/articles/essays/do-it-differently/.

Galloway, Alexander. “Gamic Action, Four Moments.” Gaming: Essays on Algorithmic Culture (2006): 1–38.

Geslin, Erik, Jégou Laurent and Danny Beaudoin. “How Color Properties Can Be Used to Elicit Emotions in Video Games.” International Journal Of Computer Games Technology (2016): 1–9.

Kroon, Jesse. “Nemesis Narratives: The relationship between embedded and emergent narrative in Middle Earth: Shadow of Mordor.” (2016): 1–30.

Linderoth, Jonas. “Creating stories for a composite form: Video game design as Frame Orchestration.” Journal Of Gaming & Virtual Worlds 7, no. 3 (2015): 279–298.

Monolith Games. (2014). Middle-earth: Shadow of Mordor [Playstation 4]. Kirkland, WA: Warner Bros Entertainment.

Pearce, Celia. “Towards a game theory of game.” First person: New media as story, performance, and game 1 (2004): 143–153.