AWS AppSync + GraphQL + DynamoDB: Building Objects from a Single Table from Multiple Table EntriesI’ve really been playing around with AppSync/noSQL since discovering it. As a developer I love having control of my tools, and I have the…Jun 20, 2018A response icon3Jun 20, 2018A response icon3
AWS AppSync + Apollo + GraphQL — Adding Multiple DynamoDB Table Entries SimultaneouslyIt was a bit of a struggle trying to figure out how to use Apollo Client and AWS AppSync to add multiple table elements, across different…Jun 5, 2018Jun 5, 2018
Conway’s Game of Life in JavaScript — Part VIII — Array ManipulationQuick update: Still trucking along with this project! I’ve hit a major roadblock with re-renders. Things start to lag once I hit around 150…May 8, 2018May 8, 2018
Conway’s Game of Life in JavaScript — Part VII — Stateless ComponentsWoah Nellie! That was a jump.Apr 18, 2018Apr 18, 2018
Optimizing Conway’s Game of Life in JavaScript — Part VIArray manipulation, and tigers, and bears oh my!Apr 13, 2018Apr 13, 2018
Optimizing Conway’s Game of Life in JavaScript — Part VIn this post I’ll be discussing a distinct feature of the app rather than decision making as a whole.Apr 11, 2018Apr 11, 2018
Roadblock, re-routing. React Router v4This is a shallow dive into a recent roadblock I encountered with react-router v4. Routing with the previous build was handled with pushing…Apr 10, 2018Apr 10, 2018
Problem of the Day: Adjacent EqualsIssue: Count adjacent equal values in an array, so that the number of values in distinct groups can be used at a later time. Example:Mar 27, 2018Mar 27, 2018
Optimizing Conway’s Game of Life in JavaScript — Part IVContent with my initial product, albeit a few bugs, I’m switching gears away from the UI/UX to work on one of the initial features that I…Mar 27, 2018Mar 27, 2018
Optimizing Conway’s Game of Life in JavaScript — Part IIIIn Part I and Part II I worked through the basic logic of analyzing a game of life. I created hash maps to calculate the living state of…Jan 19, 2018Jan 19, 2018