216 Followers
·
Follow

My mom bought me Rocky’s Boots at the now dearly departed Egghead Software. I loved Egghead Software. I still get the feels when I pass the strip mall where it used to be.

Image for post
Image for post
Image for post
Image for post
Image for post
Image for post
Apparently Warren Spector liked Egghead Software too (see more pics here).

In Rocky’s Boots, You took control of Rocky (a raccoon)(of course) to learn the basics of electrical engineering. You would string logic gates together (not, or, and) to solve puzzles.

It was made by Warren Robinett (who made Adventure) and Leslie Grimm (who is awesome). They, along with Ann McCormick, and Teri Perl founded The Learning Company, purveyors of fine educational software.

Image for post
Image for post
Image for post
Image for post
Image for post
Image for post
Image for post
Image for post

You can play Rocky’s Boots right now, and experience what it was like to be Baby Morgan.

I also enjoyed Robot Odyssey, where you had to program robots to help you escape the sewer. It was awesome. And very very hard.

Image for post
Image for post
Image for post
Image for post
Image for post
Image for post
Image for post
Image for post
And now you see how I ended up being such a dork (in the best possible way)
Image for post
Image for post
Image for post
Image for post


One of my favorite games of all time, and, dare I say, one of the best games ever made, Ōkami caught my heart. The entire time I played I was consumed with joy and wonder.

And this is a hard thing for me to admit. My jaded black heart recoils from whimsey and light. But Ōkami? Ōkami made me unreasonably happy.

Because this is awesome:

Image for post
Image for post


Supercell CEO Ilkka Paananen talks about champagne toasts, small teams, culture, and philosophy in a BAFTA talk. We are inspired by the philosophy of staying small, and how turning the traditional org chart upside-down gives teams the power to serve the players.

Small is Beautiful

Ilkka reveals the power and fun of operating with small teams. When everyone can work closely, there is virtually no communication overhead, which saves a lot of time. It also means that everyone on the team can have a big impact on the game.

Minimize Procedure

As companies scale, they tend to add more policy, procedure, and oversight. This is well-intentioned, but over time it slows things down and prevents teams from doing the right thing for themselves and their players. You want your lead designer working on combat, not justifying the game’s existence by forecasting how the game will deliver year over year growth for the next 3+ years. …

About

Morgan Webb

Bonfire Studios

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store