In discussions on the consequences of playing video games, particularly violent ones that use guns, in this example, it is important to include the positive outcomes, as well.
Scott Rigby, the head of the Immersyve gaming research company (and I was to acknowledge the bias he provides) says that gaming helps provide users with a strong and positive sense of self-governance and autonomy, while also providing a heightened sense of the environmental happenings around them.
While I find myself somewhere in between on these issues, I would be cautious about using some statements such as “ They add…political ideology.” as that statement is attempting to sound like an attempt to draw a direct correlation, without the data to show the link, at least directly.
I will continue to enjoy games of all types for the socially-oriented and stimulating game play, regardless of the presence of guns.
Good article! Cheers!