This blog will be about the AI in the tower defense game I’m working on.
This game is going to be similar to dungeon defenders with the ai moving along a path and if there is towers or players near the AI it will move and attack them.
This blog will be about the networking game we been working on in class.
So we designed a top-down shooter game.
My pathfinding system that I worked on went really well even though it really wasn’t for studio 3, It was something that I found really fun to work on and getting the performance to run better and making the system easy to use for designers…