philipAI Tower Defense Game Blog 1 (moving Along path)This blog will be about the AI in the tower defense game I’m working on. This game is going to be similar to dungeon defenders with the ai…Jan 15, 2018Jan 15, 2018
philipNetworking gameThis blog will be about the networking game we been working on in class. So we designed a top-down shooter game.May 3, 2017May 3, 2017
philipHardware limitations for IosThe biggest limitations on an Ios device is memory.Apr 25, 2017Apr 25, 2017
philipSpatial Graph for 3Dimensional PathfindingThis blog will be about how I’m currently working to get A* pathfinding functional for a game that is set in zero gravity.Apr 17, 2017Apr 17, 2017
philipNew intelligence app developmentThis blog will be about how it was working on an app for new intelligence and how it is implementing systems for designers.Apr 17, 2017Apr 17, 2017
philipShadersThis blog will be about how I made shaders for a game made to show of a couple of songs from an artist.Apr 8, 2017Apr 8, 2017
philipRaytracerThis blog will be about how I speed up the rendering time of a raytracer using spatial partitioning and enabling multiple cores using the…Apr 8, 2017Apr 8, 2017
philipGravity GameThis is a small side project that I was working before during the first weeks of the trimester, it’s a simple 2 to 4 player game. To goal…Dec 13, 2016Dec 13, 2016