The ‘FPS’ Dilemma

The actual truth of why “Call of Duty” and “Battlefield” shouldn’t be compared.

Every Gamer has there preferred genre, and every genre has their comparisons between the two most popular games. But have we actually stepped back and taken a look at how, or better yet why we compare two totally separate games?

The answer of why we compare and contrast two separate entities is a simple one. Everyone wants their side, their team, their ideas to be the correct and solid ones. No one wants to admit that their “Favorite” game or game franchise may not be the best at what it does. But with all these comparisons being made and arguments being raised about a specific genres games, their is one little tiny fact that every gamer overlooks; Sub-genres.

Sub-genres define a game by simply digging deeper into it’s core functionality and ingenuity. In this case, from tactical FPS to run and gun FPS, their are so many deciding factors in how a game will be played out, what it takes to beat that game, and a certain skill requirement for each individual sub-genre. In the case of the world renowned Triple A titles such as: “Battlefield” (EA) and “Call of Duty” (Trey arch, Infinity Ward, Sledgehammer Games) their is a significant difference between the two. Especially when dealing with each of the game’s core mechanics.

So, the question is: Should we continue to compare these two games or should we leave them alone as two separate installments?

Let’s start by looking at each individual games’: Core Mechanics, Audience relations, and the games overall desired goal.

Call of Duty

History & Core Mechanics

When studying “Call of Duty’s” Core Mechanics, we first must look at the history behind the game itself. Call of Duty is a ‘run and gun’ first person shooter game that has vastly expanded beyond it’s original entry into the world. With Call of Duty originating on the Microsoft Windows platform it quickly gained a lot ground and a lot of followers. That growing popularity lead to the game being developed in later years for gaming consoles such as Microsoft Xbox and Sony PlayStation. What started as a genre-defining FPS experience, over the years, evolved into more of the modern, more common, Run and gun action that we see with call of duty in each-new release. (To learn more about the history of Call of Duty please click here.)

So. Call of Duty, at it’s roots, is a basic First Person Shooter game. It’s core mechanics are as follows:
-Run and Gun Gameplay
-Competitive Multiplayer (Arcade style)
-Linear Story Progression (not necessarily a bad thing)
-Multiplayer is “class and load- out” based
-Infantry (Boots on the ground) Focused

Battlefield

History & Core Mechanics

Battlefield’s history (like call of duty) is a proud one. also, much like Call of Duty, Battlefield originated on the Windows platform but also had installments of it’s first game (Battlefield 1941) on OSX. The game first appeared on the market for these platforms in 2002. Since it’s release battlefield has gained a slue of dedicated followers extending the player database to almost 70 million players (world wide) as of 2017. Battlefield, over the years, have made several changes to the game, including some of it’s core mechanics. Others however, have stayed in tact and has given no token to ever changing. What once was a World War Two simulator (so to speak) has now become a franchise that prides itself on squad-based, Infantry and Vehicle focused combat. Since the release of battlefield 2, the traditional mechanics of the game have been forever changed. (To learn more about the history of Battlefield please click here.)

So, Battlefield now, at its roots, is a First Person Shooter game that has made a name for itself with these core mechanics:
-Tactical Gameplay
-Competitive Multiplayer (Arcade)
-Linear Story Progression ( Not necessarily a bad thing)
-Multiplayer is “Class and Role” based
-Varied Infantry and vehicle (boots on the ground) combat

To keep reading this article please see (Part 2)