ONDA GamePad Funding System — (2) Crowd Pool
This is the global gaming blockchain platform ONDA.
These days, the waves that have been rough for a while are calming down.
ONDA is continuing to realize the blueprints that we’ve shown you one by one without losing our original intentions.
Following the last posting, I would like to introduce the second funding method of ONDA GamePad Farm, Crowd Pool.
This method is a system that incorporates a lot of ONDA’s own skills that cannot be done in a single project.
The crowd-pooling system is the funding method that best suits ONDA GamePad’s role as a large platform. The ONDA Foundation sets a period to inform users that the crowd pool will begin, and several game companies on the ONDA platform inform users of the blueprint after being selected for the crowd pool. The selected game company’s projects will be supported by the Onda Foundation, so each game company will actively promote its unique competitiveness and vision, and benefits to participating users when selected for the crowd pool. Benefits are not limited to game companies selected for the crowd pool. Users who applied to the winning team can receive benefits and rewards both inside and outside of the game promised by the game companies.
The ONDA Foundation supports ONDA, which will be used for marketing purposes as well as ONDA to pay ONDA GamePad to selected projects in the crowd pool. At this time, the amount of tokens paid by the ONDA Foundation is disclosed throughout the platform when the crowd pool is launched, and the transparency is trusted because it is deposited to the game company’s token address through smart contact.
The ONDA Foundation demands constant self-development from game companies in the ONDA GamePad ecosystem. For the development of competitive projects, the project token’s game distribution partner connection and infrastructure to secure additional liquidity are supported as much as possible. It also proposes marketing programs based on ONDA’s online and offline chain data and mediates offline conferences that can inform them. As I introduced in the first post, the ecosystem is to support all back-office operations so that game companies can focus only on developing great games.
ONDA designed policies to ensure that users continue to participate in the ONDA GamePad ecosystem. The same goes for crowd pool systems. Crowd Pool users can participate in multiple pairs, and each game company’s project must win the original pool for competition and form a pool with a certain amount of ONDA tokens when it needs to be added, and compensation for users must also be prepared separately.
ONDA believes in the saying that it regresses when it stagnates.
That’s why all members of the ONDA GamePad will focus on providing the power to constantly self-generate.