Oren Blockchain Can Convert Your Game-Time Worth in Cash

Uniting Gamers, Game Developers and Game Publishing Platforms Globally

Recent statistics has it that around 2.2 billion people play games every day. With such massive player base comes huge revenue. Around 100 billion dollars was generated by the gaming industry in 2016 alone. It’s not just the video game industry but sports such as soccer and basketball also generates huge amounts of money. In both cases they are doing the exact same thing, playing the games they love. Now here is the catch; basketball and soccer athletes get their fair share of revenue, but do the gamers get the same?

Image courtesy: newzoo.com

Miss those good ol’ days when RuneScape was so popular that people used to buy and sell in-game currency and items for actual money? If you grew up in the 90s and loved video games, there is a good chance that RuneScape was a part of your life. A game with a minimum of 10 million active players with over 220 million accounts registered in an era when the world’s population was 2 billion less than what it is now, and the best internet technology being a dial-up modem was something hard to miss. There were lots of similar games and some of them were graphically light years advanced compared to RuneScape. But, what actually made RuneScape so popular? Yes, we all know the answer to that, it’s the Grand Exchange! For those who don’t know, Grand Exchange was an auction based open market place built inside the game where every single game items were listed and being bought or sold for in-game currency (gp), by only the players themselves, creating an actual free and open in-game economy. It gives the game time invested worth in game currency which in turn could be sold to others for actual money. For those who are hearing the word RuneScape for the first time and thinking who would actually pay money for a game currency, well, welcome to online gaming! There were over hundreds of websites buying and selling millions of RuneScape and WoW game currencies and items every single day worth for over thousands of dollars.

The famous memorable old GE of RuneScape

For a game to have over 10 million active players playing at the same time, in the early 2000s, when people barely had a computer in their home is a huge achievement for a game company compared to a player base of 100 million in a game of recent times. Since Grand Exchange was such a huge hit among players, why don’t we see enough features like it in recent games? Yes, we are aware of Steam platform where people can buy or sell their game items for Steam dollars, and that is one of the core reason behind its success. But, they come with their own limitations such as region based locks, account suspensions, etc. and worst of all there is no way to take the game items out of the Steam’s platform.

Well, games now have become more diversified, dividing gamers based on game niches. On top of that, the competition between game publishing platforms has never been higher where they have to release “exclusive” games just so that players stick to one platform. This divide and conquer tactic played by the game publishers will not stop any time soon unless the free market terminology gets demolished, which isn’t going to happening in a democratic world. This not only creates problem for the gamers, but also game developers.

As of present time only a tiny number of “pro-gamers” earn handsome amount of money, but they comprises of only around 4000 players out of the total 2.2 billion player base and it’s that 2.2 billion minus the 4000 where the revenue of the industry comes from. Millions of game assets/items are generated every hour. If there was a way to create monetary value of these items in the way RuneScape’s Grand Exchange had achieved, our problem could have long been solved. But, as of now, there is no way to properly trade these game items across the billions of gamers around the globe. The online game world is just not connected together to make this happen.

Game developers entry barrier into the market has also risen tremendously just because of the game publisher’s hunger for money which is driving off a lot of talented indie game developers out of the market. It’s the indie game developers who actually come up with authentic game contents with real touch of stories of their own which makes the game come to life and go viral. If you grew up in the 90s, you may or may not have known, but a huge percentage of the games back then were indie games. These days we don’t see such huge amount of indie games in the market and many of the commercial games are just rip offs of indie game developers’ contents. Say, for example League of Legends, a game with the world’s highest player base for one single game (~100 million co-current players), where the whole concept of it came from a custom map created by a guy going by the name Eul on Warcraft III. There are even claims such as it’s a total copy of that custom map with renamed heroes. But, did Eul get a single penny from Riot Games? The answer is a big “NO”! Things like this discourage a lot of indie game developers to publish or continue their work.

Even with all these “great achievements” from the gaming industry, reaching new heights with billions of dollars of revenues, we do see a lot of backlashes on the game developer’s community. Only a handful number of game publishing platforms control and monopolize the whole market. A lot of these platforms don’t allow many countries to open merchant accounts. Without a merchant account there is no legal way to sell games or in-game items for money. This is a further discouragement for developers who fall under the restricted list. When I say a restricted list, don’t think it’s just a small list with just one or two countries where it’s not possible for them to carry out transactions, no, this list is huge! This discrimination based on regions or countries is massive.

Google, being one of the world’s top tech giant, controlling almost the whole of the mobile game industry through its Play Store, doesn’t allow 74 countries to open merchant accounts. Platforms such as Steam, Play Station, Apple’s App Store, etc. have even higher restrictions. On top of that, there are always problems such as payout delays, chargebacks, and the most notable of all is the huge cuts on revenues in the name of “revenue sharing model”.

Here is a list of countries that are not allowed to open merchant accounts on Google’s platform, just notice the jaw dropping number of red crosses: https://support.google.com/googleplay/android-developer/table/3539140

Introducing OREN, a revolutionary platform which connects the three core segments of the online game industry — gamers, game developers and game publishing platforms, under one roof.

OREN project is a large-scale operation which connects the three segments of the online gaming ecosystem: gamers, game developers and game publishing platforms by utilizing the Blockchain technology. Growth and development in each of these fields is important for upgrading the quality of the online gaming industry. Joining them together into a new, disruptive, decentralized and open market model will ensure fairness, quality and a competitive market with low entry barriers into this industry creating an immense exponential growth potential. OREN Platform presents a complete boxed solution to the problems faced in the online gaming industry of present time. It was created based on the belief that monopoly should be removed and all the parties in the ecosystem should have an equal voice, where everyone’s voice matter.

Image courtesy: newzoo.com

OREN was not built with a specific game in mind but rather a platform where any type of games can be built. OREN is also a universal platform where any type of games can be built for any platform (i.e. Windows, MAC, Linux, Android, iOS, consoles, etc.) using any programming language. As we can see from the chart above that, every platform has at least 1.8 billion-dollar market. This means that even 1% of the lowest market of any platform represents at least 18 million dollars. That 1% goes as high as ~320 million dollars for PC games. If only 1% penetration rate into the PC game market can generate 320 million dollars just imagine the bigger picture. Therefore, OREN is following the path to become cross-platform because missing out on even a single platform means missing out on a potential market of at least a few hundred-million-dollar.

OREN have merged the game host servers and publishers as one, which we call host nodes. Publishing platforms no longer just take a cut out of the games’ revenue just by displaying a download link of the game, but now they actually “earn” the money by hosting the game server. Unlike many other existing and upcoming Blockchain based projects, OREN doesn’t try to replace or challenge the existing platforms. We encourage all host platforms ranging from giants such as Google or Microsoft to miniatures such as a random guy in his bedroom hosting a game server on his laptop to participate in the network. Everyone gets to set the quota of how much their servers can handle and based on that they get to cap the player base. Since, OREN Platform works using the Blockchain technology, there is simply no way to discriminate anyone based on countries, regions or payment structure. Everything is handled by crypto currencies which are global borderless currencies with no central authority having any power to control them. Examples of such currencies are Bitcoin and Ethereum which you may have heard from recent news.

What’s more unique about OREN is that the revenue sharing model between the hosts and the developers are decided based on per game per host through a truly decentralized open market auction. For popular games the developer can ask for more percentage of the revenue. If the host node can bring in more traffic or provide better resource for a resource hungry game, they can in return bid for a higher percentage cut of the revenue. But, ultimately for the gamers it doesn’t matter on which node they play on, that’s because all the game data, items, progress, etc. are saved on the same Blockchain. So, they can get access to their same accounts from any host nodes which are hosting that game server. By utilizing this system we have developed a game explorer where all the host nodes are listed under one platform sorted by game servers from where the gamers get to choose on which node they wants to play. This further takes down the unjust monopoly because all the host nodes get the same visibility to the gamers.

This ability to choose host nodes to play on also provides a major advantage for the online gamer’s community. There is a saying that, “Games Don’t Make Gamers Violent, Lag Does”. It’s possible that a host node is hosting a game server near the player and provides fantastically lowered latencies. If that’s not an option, the gamer can just purchase the game license token and host a server of his own, and after all the game data are all in the Blockchain, so playing on a different server doesn’t segregate the gamer from the rest.

OREN Platform is built based on a self-sustainable model so that it doesn’t have to depend on any other entities other than itself. With an easy to use API cluster, developers can build their new game projects from scratch as well as easily migrate their existing projects. We plan on going live with the Blockchain’s Main Net by the end of 2017. Their target is to make it work on all game engines, such as FrostBite, CryEngine, Unity 3D, Unreal, etc. A Test Net has already been deployed and we are performing extensive testing to eliminate any bugs or glitches.

Piracy is a major problem for indie game developers with low budgets. To be fair, there is no perfect 100% solution to stop piracy once and for all. But, OREN platform steps in to fight piracy through a unique way which has a meaningful and reasonable logic behind it to make it succeed. I am not going to bore you with the details of how this works. If you are interested, please read the whitepaper. A link to the website will be provided below.

With the help of the Blockchain technology OREN plans to incentivize gamers for their continued dedication, skills and creativity which made this industry achieve great heights. OREN provides a platform for gamers to earn money or value for their skills, time and dedication. All game items are assets on the Blockchain, so they can be easily traded on the built-in Decentralized Exchange (DEX) globally. Popular games will have high demand for their in-game items which could literally earn fortunes for the gamers. A lot of gamers made hundreds of thousands of dollars just by selling in game currencies of games such as WoW, RuneScape and CS: GO. By issuing the game assets on the Blockchain, OREN is literally giving real existence of the virtual game items. If a gamer likes to stream their game play, they don’t have to go far. OREN also have a built-in decentralized streaming service. On average, game streamers can pull in $1000-$5000 a month, where as popular profiles pull in over millions of dollars per year (such as PewDiePie).

Blockchain technology further ensures that all payments take place instantly, securely and remain transparent. You no longer will get scammed buying or selling games or game items. Nor will you have to wait for weeks to get a refund on your cancelled transaction from a game store. Neither will game developers have to wait for months to get their payouts. All conditional transactions will be handled by smart contracts which will process transactions instantly with just a click. If built with proper coding and extensive bug testing, there will be no way to cheat the system!

Being a virtually decentralized platform, OREN is independent of any company or person. It belongs to the Blockchain community where every member’s vote counts while making a decision. No single authority has control over it, which means no individuals can set policies which can discriminate one another.

Other benefits of OREN Platform:

  • Competitive revenue sharing model through auctions
  • Piracy protection
  • Quality assurance through competitive market
  • Smart contracts
  • API library
  • Ad services
  • Built-in crowdfunding platform
  • Buy games instantly and securely without third party
  • All game data under one place (the OREN Blockchain)
  • Games and in-game items trading
  • Huge choice of server selection
  • Removing game playing limitations based on servers
  • Competitive gaming without third parties
  • Encrypted communication system
  • Safety mechanism for price drops
  • Built-in decentralized exchange (DEX)
  • Earn money gaming!

Support us by participating in our Token Presale and we will support you by making your voices heard! We also have some fantastic early bird bonuses! We wish you all the very best in whats to come and hope you don’t miss out on the bonuses and gifts!

Visit our website: orenplatform.com and whitepaper to learn more.