Why don’t we use vector graphics in real-time gaming?

The company has developed a way to sharpen low-resolution pixels (e.g. videos) automatically on a real-time basis. I believe that it can enhance the quality of live streaming video services and save those provider’s money. Totally a profitable thing!

An interesting opinion-based issue appears here: Why don’t we use vector graphics in real time in the game?

As far as I know, the computer must rasterize images because monitor is pixel-based. The computer calculates the pixels in the image for displaying vector graphics when we are playing a game. So, that’s some performance reasons that we use pixels to build a game instead of vector graphics. It’s similar to base64 issue in web front-end, isn’t it?

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