My Schedule — work, workout if I’m inspired to, play. Play takes many forms for me depending on what’s most interesting to me at any given point: It might mean play a game (like Dark Souls 3 or Everquest), it might mean do some development on new curriculum for my guides or challenges, it might mean speedrun something, it might mean work on a pet…
The new curriculum (what I’ve seen of it thusfar) is a monumental improvement over the old. Everyone who worked on it has my deepest admiration — just going through the first “cert” alone, the early focus on the core html and css you’d use every day “on the job” is fantastic. DOCTYPE is finally mentioned, there are decent sections on flexbox and…
I sort of get your point. And my counterpoint is this:
If not me, then who?
Who else is going to stand up and say — no — no, junior developer just starting out, this isn’t what a user story is supposed to be.
Peter Nguyen — many of the “biggest ideas” from Harvard’s game dev class are covered in http://gameprogrammingpatterns.com/contents.html in far greater detail. It might be a good reference for picking up patterns / best practices without having to dive into LUA.
Honestly, I’d start with https://github.com/P1xt/p1xt-guides/blob/master/topic-guides/regex.md.
It’s mainly about regex, but regex is integral to two of the most powerful commands you have available in bash programming (sed and awk) and both are covered in the Guide.
John Alcher — one note — while I do consider that particular guide solid “right now”, I also intend to revamp it (likely in a couple months) due to the recent Oracle vs Google kerfuffle. It’ll likely be completely refactored to use the new “Official Language for Programming Android” — which is Kotlin.