- Interaction design is far from dead. Interactions still need to be designed. If there is such a narrow-niche role as “interaction design” (sounds intrinsically bound to ANY THING THAT IS DESIGNED THAT PEOPLE INTERACT WITH), I’m confident that it is crucial to the design process.
- For such a complete, solved, non-innovation-inspiring portion of design, there sure seems to be a lot of pure shit interactivity out there. Someone (not you) should design it better.
- Design doesn’t have its roots in craft, design is problem solving. Craft is the act of making what you’ve designed: you craft designs.
- What if the craft you choose is, wait for it, interaction design? Does smoke come out of your ears as a paradox rips you in half?
Writing about design is like dancing about architecture