Time to discuss the Armor and Repair systems that are going to play an important role in Phase 2. Going into head-to-head battles means your ships will eventually wear out and need repairing.
Armor & Repair
- Each ship starts with the maximum 15/15 Armor, which will decrease by 1 every time the ship goes into a battle (along with 1 Supply).
- Repair cost only adds up when you lose a battle. The more you win, the more you can save yourself the repair cost.
- Once the Armor reaches 0, the ship will not be usable until it gets Repaired. The cost of Repair varies based on your win rate of the current Repair cycle. The Repair cost only adds up with losses. Winning doesn’t cost any repair.
- Once repaired, the ship will return to full 15/15 Armor, while each part’s Durability decreases by 1. (Durability starts at 8/8.)