PixelDoughGamedev Blog 2: Physics and OptimizationA breakdown of the progress made over the last week towards having a functional and fast collision system.Aug 24, 2020Aug 24, 2020
PixelDoughGamedev Blog 1: Introducing MonoGameA brief introduction to what MonoGame is, and why I’m learning MonoGame after all these years working in game engines like Unity.Aug 17, 20201Aug 17, 20201