ProfessorF’s Lecture Notes: Blender Navigation Basics

Prof. Nick Flor ♫
3 min readNov 17, 2017

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Before you do any 3D modeling, you need to know how to navigate your way around Blender’s simulated 3D space.

Part 1. Starting Off:

  1. Download & Install Blender. You can download Blender here for either the PC or the Mac.
  2. Run Blender (and click through the Copyright screen). You’ll see following:

Important Note: Use a 3-Button Mouse and a Keyboard with a Numeric Pad

Blender works best with a 3-button mouse (left-LMB, right-RMB, middle scroll wheel-aka the middle mouse button or MMB), and a keyboard with a numeric pad.

You can probably get by without a numeric pad, but the 3-button mouse is critical if you want to model with any speed and efficiency.

If you don’t have a mouse and/or a numeric keypad, you can kind of get by, but buy one as soon as possible. Here’s how you get by without one:

File (menu) > User Preferences (menu-item) > Input (tab)

Part 2. What to Practice

Practice the following on the default cube until you can move up, around, under it, near, and far away — without thinking consciously about what the command is.

Basic Navigation

  • Zoom: Roll mouse wheel
  • Rotate: Click and hold mouse wheel (also known as middle-mouse button or MMB), then move mouse
  • Pan: Hold shift key, then click-and-hold MMB, then drag mouse
  • Alternate Zoom: CTRL then click-and-hold MMB, then drag mouse

Centering the Camera

  • SHIFT-C: Zooms out so you can view the entire scene
  • . (period) on the keypad zooms in on the currently selected object
  • You can also use the view menu, in the lower left corner

Basic Keypad Navigation

  • 1: Front view
  • 3: Right view
  • 5: Toggle between perspective and orthographic views
  • 7: Top
  • 9: Toggle between Top / Bottom or Right / Left

Switching Modes

  • TAB toggles between Object and Edit mode
  • CTRL-TAB in Edit Mode lets you select Vertex, Edge, & Face Modes
  • In Edit Mode you can also click these buttons to select Vertex, Edge, & Face Modes:

Once again, practice the above on the default cube until you can move up, around, under it, near, and far away — without thinking consciously about what the command is.

Once you’re comfortable navigating Blender’s 3D space, do the next tutorial on Creating a Chair.

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Prof. Nick Flor ♫

very ok professor. PhD-Author-Artificer-3D Virtual Worlds-Colt1991-Politics:Logic Party #AmericanCapitalist Views are my own-Not UNM's http://imdb.me/professorf