Moonsong’s Descent: A High Fantasy Journal of Infernal Origins (2nd of Janvaria)
Check out the first entry of this post-series!
If you’re just finding this post series check out the table of contents, here to find the previous posts.
I’ve been thinking a lot about the idea of having a D&D character’s powers progress naturally. I suspect that there is a balance to be achieved between game mechanics and narrative. Although this piece is not a book review, I will mention Dragons of Autumn Twilight by Margaret Weis and Tracy Hickman. I’m sure it’s regarded as a classic by many who read it in their youth. However, reading it for the first time as an adult was difficult. The story reads like a D&D game written out play-by-play. For example, near the end of the story, the adventurers are exploring a labyrinthine crypt under an ancient city.
“The door opened to a clean narrow passageway that led them about thirty feet, to another single bronze door. The door, however, was locked. Caramon pushed tugged, pried — all to no avail… The door led them to another passageway that ran straight west for about forty feet, took a sharp turn to the south, then east, then continued south again. Here the way was blocked by another single bronze door.”