… game we were making looking for the moment when we uttered “now to further the secret SJW agenda”. What they found instead was my boss patiently explaining to me the best ways to make a video game. One of the cardinal rules was that every action the user takes must have a carefully calibrated system of escalating rewards. Complete a level, get a cut scene. Video games in this sense, are meticulously constructed to make sure the user is entertained at every moment through a challenge-reward system.