Recry, the Korean boogeyman
“Meet the Koreans” is a series of articles dedicated to introducing and popularizing Korean Overwatch and its storylines among Western fans. This entry focuses on Afreeca Freecs Blue’s Recry.
In a world in which everyone has at their fingertips access to more information than the largest library can hold physically and computing power that’s thousands of times higher than what landed a man on the moon, it seems that tales of monsters meant to scare misbehaving children are rapidly becoming a thing of the past. Even the most frightening of demons and villains are relegated to being an exciting bedtime tale and clearly understood to be fiction, as opposed to something meant to scare one into eating their vegetables.
This is not at all dissimilar to the direction which team-based video games have been moving in the recent years. Whereas in the late 90s and early 2000s, a monstrous individual performance could easily earn one a win in a QuakeWorld TDM match, now, such games are becoming more and more about working as a unit. Titles like Overwatch, and to an even higher degree Heroes of the Storm, are designed from the earliest stages with teamwork and communication being a core component of the gameplay experience and required for one to succeed. The ability for an individual to pull off spectacular plays remains, but the impact those have on the results is lessened by design.
However, despite Blizzard’s best efforts, fiends that can single-handedly change the outcome of a game and terrorize the opponents with otherworldly individual play are very much real inside the Overwatch servers.
Afreeca Freecs Blue’s Jeong “Recry” Taek-hyun is one such a player.
He takes part of the elite cadre of monstrous Korean players, who boast stunning skillsets, allowing them to carry a game versus any team in the world, as well as the ability to do it on many different heroes. Recry’s game is not as well-rounded as Hwang “Fl0w3R” Yeon Oh’s, as smart as Kim “birdring” Ji Hyuk’s, nor as versatile as Kim “Libero” Hye Sung’s. What he has going for him though, is the terrifying mechanical prowess, which equals the footing in terms of game impact.
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About the author:
Hello readers, I go by the ID RadoN! I’ve been following different games within the esports industry ever since finding out about it in 2009. The titles that I follow closely for the time being are Overwatch, CS:GO and Quake Live, while occasionally dabbling in SFV, Dota 2 and LoL. If you wish to reach out, follow future content, or simply know more about my thoughts on esports, you can find me on twitter at @RadoNonfire.