Gaming — Legitimate vs Malicious Users
by Daniel Smith
Over the years Radware has followed the evolution of DDoS attacks directed at the gaming industry. For the industry, large-scale DDoS attacks can result in network outages or service degradation and has become an everyday occurrence. In 2016 Lizard Squad and Poodle Corp launched repeated attacks against EA, Blizzard and Riot Games, resulting in service degradation and outages for users around the world.

The main motivation for attackers in most situations is the simple thrill of disrupting game play and tournaments. A secondary motivation is disrupting crucial moments when gamers are trying to take advantage of new expansion packs or in-game specials.
Attackers targeting the gaming industry can range from users who pay for DDoS services to experienced attackers who possess the ability to launch large scale spoofed attacks. Experienced attackers are able to sustain high volumes of attack traffic. The advanced attackers are also able to consistently change attack vectors in an attempt to defeat mitigation systems. These vectors often include SYN floods, ACK floods, TCP reset attacks, UDP floods and fragmented UDP floods. The determination and systematic targeting of these services show how motivated attackers can be to knock a game offline.
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