Re-typed iOS Human Interface guidelines

I started reading iOS Human Interface guidelines for the second time. This time it took a while, because I was re-typing the entire guidelines word by word. Yes, I felt stupid doing it.

When creating wireframes, it needs to explain explicitly how the software is intended to work. The writing has to be concise and clear, avoid obscure expressions, and misunderstandings. They use simple words to explain what it is, how it works, and why we should follow their recommendations and standards. Re-typing the documentation and studying it closely, I could learn the way that one of the leading technology companies has created and ruled a certain levels of human and touch screen interaction as “Standard” today. I believe the documentation is based on many experiences and research.

As it says in their title, “iOS Human Interface Guidelines” this is the basics of how to create apps for users and design for experience. Based on this understanding, our creation of apps start from here. Applying this will not make our apps alike; that is up to us. Especially if you’re like me who asks iOS programmers technical restrictions when you do design for experiences, interactions, and visual designs use as reference point. There is a lot of general information about interaction designs and designs for experiences not only for iOS users but also users for any software. I absolutely recommend people designers to read this documentation closely, especially the sections of UI Design Basics, Design Strategies.

Explaining by words isn’t easy especially for unfamiliar(new) behaviors, and functionality beyond the expectations of readers. Unintentionally our writing might adversely affect and confuse readers. Keep it simple. There are a lot of tips for building apps you cannot miss. It was worth having sore arms from typing later on. I’m sure my typing skill has improved as well 😉

Am I going to do this with Google Material Design guidelines? Let me think.

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Originally published at www.rasterfield.com on January 26, 2016.

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