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Riccardo Perello
Riccardo Perello

Riccardo Perello

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From Designing User-Interfaces for Virtual Reality by Andy Stone

…tead of starting from scratch with every project. If we’ve discovered one default so far, it’s that sans-serif grotesque type makes the most sense as the standard for virtual reality due to its legibility and functionality within a three-dimensio…

From Designing User-Interfaces for Virtual Reality by Andy Stone

…arly demos on your phone with Google Cardboard and see the areas that we’re still working on today. While the demos are built using A-Frame, the real versions are developed cross-platform with Unity. As we continue to refine the typography, distance, transparency and scale of content within our pro…

From Designing User-Interfaces for Virtual Reality by Andy Stone

In the end, we settled on type that was meant to felt like it was about two inches tall (standard for way-finding) at a distance of twelve feet (about the size of a comfortable room). You can test out our early demos on your phone with Google Cardboard and see the areas that we’re …

Claps from Riccardo Perello

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A comprehensive (and honest) list of UX clichés

Fabricio Teixeira

A new logo for Unsplash

Mikael Cho

What’s the Difference Between Variable and Parametric Fonts?

AIGA Eye on Design