Deploying a Node and Browser Typescript Project to Heroku

For a while I have wanted to find a host provider for my very small node apps that I want to create. Most of these apps will probably only be used by me so they will have very very low traffic. What I was looking for:

  • low cost or free
  • support for node.js
  • git push to deploy
  • It seems that Heroku meets all these criteria and so far I am extremely pleased with the service that they provide.


Heroku have a number of different pricing plans that go all the way up to enterprise level.

For me the 2 most important ones were Free and Hobby. Free does everything that I want due to my very low traffic requirements. It’s only downside is that your dyno (their word for your app instance) sleeps after 30 minutes so the first request has to wait for around 10 seconds for your dyno to wake up. This is a minor annoyance but can be avoided by upgrading to the hobby plan which costs $7 a month. On the hobby plan you get a few advantages including dynos that never sleep.

The free plan only has a certain number of hours available a month but the allowance will be plenty for me.

There are ways round the sleeping dyno problem but I am not sure that I want to use them as I don’t really want to abuse a free service. I’ll see how it goes and consider how annoying this wait is.

Deploying New Code to Heroku

You can do a new deploy on Heroku a few different ways:

  • manually
  • by pushing to a specified branch on GitHub
  • by pushing directly to Heroku

Initially I tried the branch method but I found managing the extra branch a bit of a pain. It’s much easier to configure Heroku as an additional remote in git and then just pushing to this remote when I want to deploy.

git push heroku master

is all I need to do to deploy my app.

Compiling Typescript on Heroku

I don’t commit my compiled javascript to git. I commit my typescript source files and compile them locally. When we push new changes to the Heroku git remote we will need them to be compiled.

When your app is deployed on Heroku it runs npm install in a subshell where NODE_ENV is production. This means that dev dependencies are not resolved and that the prepublish npm script is not run. You can test this by running npm install --production

This means a couple of things:

  • we have to include devDepenedencies such as typescript and any build tools in the normal dependency list
  • we have to hook up the postinstall npm script to build our app.

As a result of this I have created a number of scripts in my package.json that will build my app. My postinstall script is simply npm run typings && npm run compile which will call 2 custom scripts that I created that will install any typings that I require and then build my typescript. Any grunt or gulp builds could be called here instead.

Other Concerns


There are a few other things that you should do to make sure that your app is properly compiled. A good example is setting the node version and npm version that you are using, again in your package.json file:

"engines": {
"node": "6.9.1",
"npm": "3.10.8"


If you are deploying a node.js application to Heroku you don’t get to choose what port that your application uses. As there might be multiple instances of your app (or dyno) and as your dyno will probably be sharing the box it’s on with hundreds of other dynos Heroku assigns your port and your app must comply or you’ll get an error when you try to run it.

The port that you must use is defined in the process.env.PORT environment variable. Your app will publicly be available on port 80 but that's not the port that your app runs under.