Gavin Thomas JonesThe Simple Yet Powerful: Maker’s Schedule, Manager’s ScheduleAs a person who really enjoys optimization, I’m always looking for new ways to be more efficient at the work I do. One of the things I have…Aug 30, 20211Aug 30, 20211
Gavin Thomas JonesDesigning Games to be Played ForeverMost studios aiming to make it in the Games as a Service (GaaS) industry are either focused on making a game with infinite replayability or…Aug 22, 2021Aug 22, 2021
Gavin Thomas JonesDesigning For Realistic User RetentionThe reality of the mobile game market is that user retention over a 30 day period is low, we are talking 2% for a great game and 0.1% for a…Aug 14, 2021Aug 14, 2021
Gavin Thomas JonesQuarterly Reports == DoomVideo game production was at one point in time a place for dreamers, artists, and nerds to gather and share their passion with the world…Aug 7, 2021Aug 7, 2021