Rodrigo Fernandez DiazMy work on Kerbal Space ProgramA brief summary of features I worked on during my time at Squad.Aug 11, 2023Aug 11, 2023
Rodrigo Fernandez DiazAn analysis of the AI in Hotline MiamiRecontruction and analysis of the AI from the videogame “Hotline Miami”.Aug 10, 2023Aug 10, 2023
Rodrigo Fernandez DiazIsometric SpritesA simple solution to use isometric sprites in 3D Engines like Unity.Aug 10, 2023Aug 10, 2023
Rodrigo Fernandez DiazDynamic Texture PaintingExplains a way to implement realtime UV Paiting inside the Unity Engine.Feb 25, 20221Feb 25, 20221