PinnedRunningMattress10 things my 10 years of using Unity have taught meOver the past 10 years or so of using Unity, I’ve worked on 6 professional games and countless personal projects. I’ve seen many fantastic…Feb 26, 20232Feb 26, 20232
PinnedRunningMattressSetting up a CI/CD pipeline for Unity Part 1A CI/CD pipeline is an incredibly valuable addition to any Unity project.May 16, 2023May 16, 2023
RunningMattressBitesize Git for newcomers; Part 2: CommitsLearn Git, in bitesize chunks with a new series that takes a less technical view of Git & aims to provide an understanding of the basicsAug 23, 2023Aug 23, 2023
RunningMattressBitesize Git for newcomers; Part 1 — Repositories and checking them outLearn Git, in bitesize chunks with a new series that takes a less technical view of Git & aims to provide an understanding of the basicsAug 23, 2023Aug 23, 2023
RunningMattressSoft skills for games developmentSo you’ve learnt how to program, maybe you taught yourself, did some courses online or perhaps went to Uni and got a degree in a relevant…Aug 9, 2023Aug 9, 2023
RunningMattressSetting up a CI/CD pipeline for Unity Part 3In the 3rd article in this series, we talk pipeline optimisation and improvements for Unity CI/CD. To get faster and more reliable workflowJun 4, 2023Jun 4, 2023
RunningMattressSetting up a CI/CD pipeline for Unity Part 2In this second article in our series, we’ll talk about extending our CI/CD pipeline, to configure a regular automated releaseMay 20, 2023May 20, 2023
RunningMattress7 Best Practices to Employ in Your Jenkins build systemLevel up your Jenkins instance usage with these Best PracticesApr 9, 2023Apr 9, 2023
RunningMattressLevel up your Unity Packages with CI/CDPart 2: Explore how to improve the CI/CD pipeline for Unity Packages to help us write higher-quality code and auto-generate release notes.Mar 5, 2023Mar 5, 2023
RunningMattressI've recently started using git rebase after spending most of career on git merge and I must say…Mar 5, 2023Mar 5, 2023