So there’s a lots of apps in VR which helps us communicate.
I decided to test all of them, and here I will share 1 the most important thought, but first things first:
VR and MR all day, everyday is our common goal — to make it happen, we need great tools to work, code, design and have fun, but to that we need to be able to communicate in many ways- depending on subject and people with whom we’re talking.
On mobile & desktops we have chat, forums, mails, groups, social profiles. We can draw graph like this:
I’ve split our communication by people with who we’re talking with and channels we’re using. It seems like we’re not so much into direct chatting with strangers (with few exceptions).
Ok, but what’s going on in VR ?
It seems like we’re forcing ourselves into quite uncomfortable situation.
A great simulation of standing around awkwardly, doing nothing. This ‘VR experience’ is a bit like the first half hour of a party, where no one knows each other, and everyone is sober. The only thing to do is to stand there and try and make small talk. Only there’s no party afterwards.
Do we really want a VR worlds which are so demanding ?
Do really every piece of social content needs to be requiring talking to strangers ?
We could get used to it, and master our skills in making small-talks, but is it really what we would like to get from VR ?
So what’s the problem ?
- VR is not owned by our friends and families.
- Content being shared in VR social app is irrelevant for most of us.
How to fix it ?
If there’s so many social apps in VR why we’re not using any ?(Besides RecRoom:) ).
Our idea is to create forum- user board based on shareable 3d objects, and content categorized into sections. With voting system to filter what’s important.
This article is kind of experiment to test if you identify with this assumption — if so, please join our waiting list, it will mean that we’re onto something.