Bed and Breakfast Post Mortem
When redesigning the first generation modle of this game we wanted to simplify it while still adding an additional mechanic. We decided it was best to do away with the house layout looking “boards”, the diamond concept and the incident deck. We, instead, added the “building” mechanic by just using cards and placing the pieces on them to replace the board. The initial game looked like this:
After we replaced the “boards” with cards and placed the pieces on top of them, it looked something like this:
We then realized that it would make more sense to put the images of the pieces on the cards, and do away with the little pieces of paper entirely. After redesigning it we also realized that we wanted more complexity when it came to the building component, so we added color to the cards. We made it so the value of pieces increases when bought as a set with other objects. For example, if you buy objects of the same color and construct your board with them next to each other, you get additional points. If you buy the pots and pans and the stove you get additional stars, etc. The finished design of the property cards looked like this.
We also decided to add another layer of complexity and decision making to the game by adding a second “round” to the game after the bidding is all over. We decided to make guest profile cards that either helped or hurt players based on how they constructed their bed and breakfast.
Our prototype cards looked something like this.
We then tested them out, changing the consequences of the cards to effect players based on a wider range of property cards, and made them simpler and more sleek looking. The final design looked like this:
After all the components were finalized, we play tested again to make sure the game ran smoothly. When setting up the game each player is dealt 8x$50 8x$100 8x$500 cards. They each also have a star chart that they use to keep track of their scores. The game as its set up and ready to play should look like this:
We initially had no time limit when it came to the bidding round. However, after more play-testing we realized that if we did not set a time limit to the bidding, the game would take much too long, as players took time to weigh their options regarding their money-to-star ratio. We decided to give each turn 1 minute to be competed. Which ever player bid the most after the minute is up wins the card and the nest is then drawn.
After each card is bid on, the board should look something like this before the guest profile round:
After each player draws two guest profile cards and adds and subtracts money and stars accordingly, money is counted up. Who ever has the least money automatically loses. Whoever has the most money gains 5 stars. Whoever has the most stars after this final step wins!