PinnedKezinPrototyprA Year in Side ProjectsReflecting on the Side Project Project: 12 side projects in 12 monthsSep 19, 2019Sep 19, 2019
KezinRedacted ReportArcadia Dev Log #008: Back in BlackLife and lessons bootstrapping a murder mystery gameApr 7, 2020Apr 7, 2020
KezinRedacted ReportArcadia Dev Log #007: The Design of BusinessLife and lessons bootstrapping a murder mystery gameMar 16, 2020Mar 16, 2020
KezinRedacted ReportArcadia Dev Log #006: Glitch Art & Greek MythologyLife and lessons bootstrapping a murder mystery gameMar 9, 2020Mar 9, 2020
KezinRedacted ReportWelcome to the Dark SideLessons and Resources from Designing Dark UIMar 9, 2020Mar 9, 2020
KezinRedacted ReportArcadia Dev Log #005:Life and lessons bootstrapping a murder mystery gameMar 6, 2020Mar 6, 2020
KezinRedacted ReportArcadia Dev Log #004: Second BreakfastLife and lessons bootstrapping a murder mystery gameFeb 26, 2020Feb 26, 2020
KezinRedacted ReportThe Simplest Thing You Can MakeCreating a Content-Only Prototype to Redesign an ExperienceFeb 19, 2020Feb 19, 2020
KezinRedacted ReportArcadia Dev Log #003: Testing, Showing, and Not TellingLife and lessons bootstrapping a murder mystery gameFeb 18, 2020Feb 18, 2020
KezinRedacted ReportFrom Brockmann to MS-DOSCreating a visual grammar for a tech-noir thrillerFeb 12, 2020Feb 12, 2020