What Are The Reality Technologies Of Future?
The technology generates realities, and we may call them ARG, AR, VR, MR, HR or XR, they bring whole new worlds to us. Some of them real some of them are an image of a possibility. These possibilities are limitless with the imagination.
I believe that reality technologies are the future. They will evolve how the internet, how the cell phones evolved and become a big part of our lives. Every day we see a piece of an article dedicated to them as this one of them and witness the immersion of them in our everyday life. Without further ado let’s see which is what.
Alternative Reality (ARG)
In ARGs you exist in two worlds, one is your current reality and the other is an alternative one provided by some rules and interface. What you do in the real world helps you advance in the game and to advance in the game you need to perform some actions in the real world. Here, actions do not affect each reality as much as results.

Gamification is highly applied to this kind of games/apps. One example would be Habitica, in which you set your habit goals and track your progress. With each correct action, you level up in the app and want to get better more.
Augmented Reality (AR)
In AR, as the name suggests we augment our reality by looking it through an interface, generally a camera feed and add objects or features to it and see how it would look with that feature. This concept provides how the real world would look like with the augmented feature.
AR is applied to different areas such as games, photo filter apps or retail themed experiences. When AR and games come together, Pokemon GO is one of the first games comes to mind. That is an example of location-based AR as well. In another type, you would have all game environment blended to your environment and play through there.

An instance of this on would be Dumpling Design’s AR Smash Tanks, that I have been following the updates through their twitter. For filters I think Snapchat should come to mind first, starting the crazy and interactive filters area. For the retail part, I want to share my experience with wall coloring AR apps that left me amazed with their functions. It was fun to see how the walls would like without no need to paint.
Mixed Reality (MR)
Mixed Reality is when you can interact with the nonexistent elements in your real environment thorough augmented vision of goggles better than what AR provides. Reality collision with your real one and the augmented one is very high on this one. This could be provided by either your environment mapped to your vision through computer vision or enhanced elements mapped to your vision through reflecting goggle’s glasses. Mixed Reality is new to me so I want to share with you this informational article from Microsoft Doc to present introductory information.

What you can do with AR you can do with MR. One of the extras is the high level of interaction between augmented features and you. What I can't wait to experience is playing with holograms as Tony Stark does in movies and all the extra monitors I could use with hologram interfaces.
Hyper Reality (HR)
HR intertwines how you perceive your reality by adding elements to it, such as panels around your sight to read specifications of products or information on other people. This may lead to security vulnerabilities and reality distortion. Jean Baudrillard is accepted to be one of the most important theorists of the concept and warns people about possible dangers HR brings such as creating unlived history and changing the history of how we know it.

The latest reality I encountered is HR, so I have a lot to learn about it. There is a very cool project I found online is HYPER-REALITY by Keiichi Matsuda. This is what I imagine when I think of HR, pop-ups, holo-interfaces around how you perceive your environment. This is an element from cyberpunk as well, some examples would be Ghost In The Shell and Altered Carbon, whose environments I liked a lot. So, whatever it brings HR is coming into our lives.
Extended Reality (XR)
XR is whole of reality intervening technologies. Whenever you extend your current reality, you are in an XR environment. This includes applications in AR, VR, and MR too.

When XR development is mentioned, which reality to be chosen is decided according to the project’s requirements. The project may be a VR project that provides a whole new world, an MR project with interactions to the real world or an AR project with enhancements to our real world.
Virtual Reality (VR)
Virtual Reality presents a new reality to you through a headset and other output channels to make you feel like you are inside that reality’s environment and your movements in there simulated through input devices such as controllers. You are presented with a whole new reality and move inside it. You have a role in there and act according to it.

Mostly, VR shows itself in games to the public eye but as for other reality technologies it is not limited for games. In VR, we can make art, as one of the applications enables this is Tilt Brush by Google. You can design in 3D space and see the output as 3D pieces. When we are back to games, it is a developing area and provides challenges to boundaries of VR. Since the precision of inputs in important in gameplay, optimization is improved with every need.
I wanted to list the technologies from how close they are to real world. Hopefully, this will carry an introductory information source. I would like to say that I was accustomed to all the technologies below but I knew only AR and VR more detailed. What made me more interested in them was Unite Berlin. There I saw MR and XR, for a while I thought XR to be a derivation of MR. In the process of reading Reality is Broken I got to know ARG and thanks to twitter hyper reality appeared in my word tank. Indivudually they are all important to me and my vision for the future andwe will see how they wil evolve.
Small caution, information regarding Hyper and Extended reality may differ from general accepted statement, but they do include the explanations done here.
