Human behavior is the context in which the reaction comes from
人類行為是反應出身處的情境
Games and movies are context simulations, so there are many assumptions, but these thinking inertia will affect the first reaction and ideas encountered things, so break the model, the plot to reflect the thinking mode.
The vocabulary of the imagination will be different,
遊戲和電影就是情境模擬,所以有很多假設,但這些思維慣性會影響遇到事情的最先反應和想法,所以破關模式,劇情走向都反應思維模式。
對詞彙的想像也會因此不同,
For example: the behavior of the fishing reaction at the time of the lack of resources, so fishing to eat,
But in different circumstances, people have different interaction with the fish, children think that beautiful fish or fish cute, that crabs need shell protection,
舉例:捕魚的行為反應 當時在資源匱乏的情況,所以捕魚來吃,
但是在不同情況,人跟魚有不同互動,小孩認為美人魚美或魚可愛,認為蟹類需要有殼保護,
In the case of adequate food, can not understand why to fill them, because this behavior has been with her reality is not the same, so the opposite game set the fish was wrapped around to get them to get other feedback!
在食物充足情況下,不能理解為何要去補牠們,因為此行為已經跟她身處的現實不太一樣了,所以相反的遊戲設定是魚被纏住解開牠們獲得其他回饋!?
“ Divergent ” and “ Doctor Who” of the situation simulation and assumptions feel more different …
《分歧者》和《超時空奇俠》 的情境模擬和假設感覺就比較不同…
Although the human cognitive interpretation is not necessarily a fact, but because of the environment generated by the perception of the feelings are true.
雖然人類的認知解讀不見得是事實,但是因為環境所產生的認知所感受到的情緒卻是真的。
