Creating The Moose Test: Survey Data
My anonymous, shared survey named ‘LGBT+ Representation in Video Games’ had 361 respondents serving both as an attitude test to gauge if I should pursue my topic, and helping me inform the content within the Moose Test.
To create an accurate test, I began by speaking with members of the queer gaming community. I started on Reddit and quickly found the opportunity to speak with queer developers, thanks to Zack Karlsson who connected me with a network of more than 1,300 gay, gaming professionals.
The majority of those surveyed were LGBT+ and feel that the community is represented unfairly even though they had played a game with representation in the last year.
I originally believed that it was important for an LGBT voice actor to play an LGBT character in a game, similarly to people’s call for it in film. But the majority of those surveyed thought differently, causing me to reconsider that part of the Moose Test.
When asked why they felt this way, many answers sounded familiar.
“A voice actor being LGBT does not matter.”
“It’s only voice acting. The voice just needs to match the character.”
“It doesn’t matter as long as the actor does a good job.”
And some, stood out.
“It gives work to an underprivileged group, and adds artistic integrity to the work.”
Yet, this gave light to an understanding of the industry and another issue.
“Because even if the actor’s aren’t, other [writers] might have personal or secondhand experience.”
But most importantly the general feeling about the survey was: