Alexander SkogberginUX CollectiveContributing to a great developer experience (DX) as a designer(This post was originally published on alexanderskogberg.com)6 min read·Feb 8, 2019--2--2
Alexander SkogberginPrototyprThe good, the bad and the ugly UX of Red Dead Redemption 2Overall outlawishly good8 min read·Dec 10, 2018--2--2
Alexander SkogberginPrototyprLost in copywriting — experiencing Japan as a designerUsing the toilets wasn’t that hard9 min read·Nov 12, 2018--11--11
Alexander SkogberginPrototyprMaking your design by breaking your designIf you don't someone else will6 min read·Jul 3, 2018--1--1
Alexander SkogberginPrototyprWriting emails people will read, understand and reply toYou're probably a bit sloppy4 min read·Jun 4, 2018----
Alexander SkogberginPrototyprHow paper wireframing will make you a better designerC’mon, you can draw too!8 min read·Apr 26, 2018--12--12
Alexander SkogberginPrototyprHey designers, take more responsibility for website images!Images weigh too much and hurt your website6 min read·Mar 12, 2018--2--2
Alexander SkogbergA guide to getting more speaking gigsBecause selling yourself is hard4 min read·Feb 28, 2018----
Alexander SkogberginPrototyprThe new guidelines in WCAG 2.1 explained17 new guidelines that make your website even more accessible11 min read·Feb 16, 2018--7--7
Alexander SkogberginDesign + SketchHow to make great wireframes in SketchTips on using Pages, Artboards, Symbols and more8 min read·Feb 3, 2018--12--12