Alexander SkogberginUX CollectiveContributing to a great developer experience (DX) as a designer(This post was originally published on alexanderskogberg.com)Feb 8, 20192Feb 8, 20192
Alexander SkogberginPrototyprThe good, the bad and the ugly UX of Red Dead Redemption 2Overall outlawishly goodDec 10, 20182Dec 10, 20182
Alexander SkogberginPrototyprLost in copywriting — experiencing Japan as a designerUsing the toilets wasn’t that hardNov 12, 201811Nov 12, 201811
Alexander SkogberginPrototyprMaking your design by breaking your designIf you don't someone else willJul 3, 20181Jul 3, 20181
Alexander SkogberginPrototyprWriting emails people will read, understand and reply toYou're probably a bit sloppyJun 4, 2018Jun 4, 2018
Alexander SkogberginPrototyprHow paper wireframing will make you a better designerC’mon, you can draw too!Apr 26, 201812Apr 26, 201812
Alexander SkogberginPrototyprHey designers, take more responsibility for website images!Images weigh too much and hurt your websiteMar 12, 20182Mar 12, 20182
Alexander SkogbergA guide to getting more speaking gigsBecause selling yourself is hardFeb 28, 2018Feb 28, 2018
Alexander SkogberginPrototyprThe new guidelines in WCAG 2.1 explained17 new guidelines that make your website even more accessibleFeb 16, 20187Feb 16, 20187
Alexander SkogberginDesign + SketchHow to make great wireframes in SketchTips on using Pages, Artboards, Symbols and moreFeb 3, 201812Feb 3, 201812