SmeromAdventures In Procedural World Generation — Building a Spherical Streaming Viewer from the Ground…This piece focuses more on generic front end programming, so before I lose those of you that are more interested in world generation…Mar 9, 2017Mar 9, 2017
SmeromAdventures in Procedural World Generation —First Pass ModelAs promised in my last post, here is an overview of the basic code structure and interesting components that go into my planet terrain…Jan 4, 20171Jan 4, 20171
SmeromAdventures in Procedural World Generation — Concept OverviewWhy do so may 4x games use flat maps — cylinders or flat tori? I began to answer that question… but I never made it past map generation…Dec 30, 20161Dec 30, 20161