RigToolsBeta : : Renamer 1.0 

A better prefix/suffix tool for Maya : A Maya/Python experiment


RigTools Beta : What is it ?

RigTools Beta is my attempt at developing a comprehensive package to aid the tedious and complicated process of Rigging human models in Autodesk Maya , using Python scripts. It is possibly my most ambitious project to date.

It consists of 3 tools which . They are :

  1. AutoRigger 1.0 : A one click solution to your rigging needs. It creates a template rig at the click of a button , and binds it to your model on a click ! The rig comes complete with IK / FK controls for arms , spine , hip , shoulders and legs.
  2. Control Generator 1.0 : It makes the process of custom rigging easier by one click generation of controls for different IK/FK handles. Choose from a variety of shapes and controls.
  3. Renamer 1.0 : Maya has the automated ‘Prefix’ tools , which falls short of being a comprehensive solution to renaming/organisation issues (especially) during rigging. Renamer 1.0 is a better tool for adding suffix , prefix and renaming entire chains of nodes.

Renamer 1.0 : What is it ?

Maya has a default ‘Prefix’ tool , which falls short drastically in solving our renaming requirements. It requires us to select all the objects that we want to rename , and does not rename the children and grandchildren (the entire chain) of the object. Suffix is also a missing functionality.

Renamer 1.0 overcomes all those shortcomings , and is a robust little script that helps in adding prefix and suffix to entire hierarchies of objects.

Here is the screenshot of the tool :

The plugin has the option of renaming the selected objects only , or renaming their entire hierarchies.
Before renaming.
After renaming the entire chain.

Here is the plugin in action :

https://www.youtube.com/watch?v=q6D6irnJ8xU

Here is the link to the Github repo :

https://github.com/soumitrasaxena/RigToolsBeta

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