RigTools Beta : What is it ?
RigTools Beta is my attempt at developing a comprehensive package to aid the tedious and complicated process of Rigging human models in Autodesk Maya , using Python scripts. It is possibly my most ambitious project to date.
It consists of 3 tools which . They are :
- AutoRigger 1.0 : A one click solution to your rigging needs. It creates a template rig at the click of a button , and binds it to your model on a click ! The rig comes complete with IK / FK controls for arms , spine , hip , shoulders and legs.
- Control Generator 1.0 : It makes the process of custom rigging easier by one click generation of controls for different IK/FK handles. Choose from a variety of shapes and controls.
- Renamer 1.0 : Maya has the automated ‘Prefix’ tools , which falls short of being a comprehensive solution to renaming/organisation issues (especially) during rigging. Renamer 1.0 is a better tool for adding suffix , prefix and renaming entire chains of nodes.
Renamer 1.0 : What is it ?
Maya has a default ‘Prefix’ tool , which falls short drastically in solving our renaming requirements. It requires us to select all the objects that we want to rename , and does not rename the children and grandchildren (the entire chain) of the object. Suffix is also a missing functionality.
Renamer 1.0 overcomes all those shortcomings , and is a robust little script that helps in adding prefix and suffix to entire hierarchies of objects.
Here is the screenshot of the tool :



Here is the plugin in action :
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