Plastic ocean debris, virtual reality, and art: How to create a VR experience with A-Frame

From vision to reality

  • Hong Kong Soup: 1826 — Poon Choi: a collection of debris from beaches in Hong Kong featuring many children’s toys
  • EVERY… Snowflake is Different: a wide variety of all-white plastic debris collected from a nature reserve in England
  • WHERE… Am I Going: a colorful assortment of balloon fragments and ribbons
  • Soup: Bird’s Nest: old fishing line that has become entangled with ocean currents into creature-like balls
Hong Kong Soup: 1826—Poon Choi (left), EVERY… Snowflake is Different (right)
WHERE… Am I going? (left), Soup: Bird’s Nest (right)
Making the background transparent on a piece of debris
Amy Cruz works on making a piece of plastic debris 3D in Blender in the Stanford Journalism Lab with classmates Marta Oliver-Craviotto (left) and Claire Thompson (right)

Designing the experience

Bringing the experience to life

Inspecting the visuals of the experience with A-Frame’s integrated debugger

Lessons learned

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.@Stanford University's Journalism Program and Stanford Computational Journalism Lab focuses on multimedia storytelling and data journalism.

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Stanford Journalism

Stanford Journalism

.@Stanford University's Journalism Program and Stanford Computational Journalism Lab focuses on multimedia storytelling and data journalism.

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