Why Quizizz is better than Kahoot
I’ve been using both Kahoot and Quizizz this school term and it has been great to see my students engage so enthusiastically with what is essentially formative assessment. While they are both wonderfully useful and innovative platforms, I’m finding myself drawn towards Quizizz when the opportunity arises.
If you’ve never heard of Quizizz or Kahoot, they are online quiz platforms that allow players to use their own devices to answer multiple choice questions. Students find it engaging because of the flashy animations and the competition it creates with real time leaderboards.
There are many similarities between the two platforms but each has a slightly different focus: Kahoot is teacher directed, it displays the questions and answers on the teacher’s device; whereas Quizizz is student directed, it displays all the information on the student’s device. There are advantages and disadvantages for each method but I’m finding Quizizz to be the better option.
When students have a device in front of them, they inherently want to look at it. So if things start to slow down during a teacher directed quiz the temptation for off-task behaviour on the device increases. As a result, I find Plickers to be a better option for teacher directed formative assessment as there is no temptation for distraction as there are no devices.
With Quizizz, students complete the work at their own pace and therefore remain highly engaged throughout the quiz. But don’t you then have the problem of students all finishing at different times? Yes, however, Quizizz has a couple of features that make this less of a problem.
I can easily see the progress of all students so I know who has finished and can direct them to the next activity. What I usually do though is get these students to go through and check their answers by scrolling down after they have finished the quiz.
Again, there is still opportunity for off-task behaviour here, however, to my surprise (and delight), these early finishers quite often start the quiz again to try and beat their previous score! While the new score won’t be valuable data, their original result isn’t overwritten and the fact that they are engaging with the content again is a big win.
The next big difference between the two is that Quizizz can be assigned for homework. All students need is the game code and they can complete the work at any time. Homework quizzes can also be assigned a deadline time to automatically end preventing any further attempts.
Lastly, the way Quizizz organises and stores game data is far more user friendly than Kahoot. It isn’t quite as good as Plickers at this, however, it offers several options for student and whole class options and can be viewed through the website or downloaded as an Excell spreadsheet.
It’s a wrap
In a nutshell, they are both great platforms and using either of them is going to greatly improve engagement during lessons and capture and organise valuable date on your students. While Kahoot is the bigger brother of the two and has some great features such as creating a ‘Blind Kahoot’ for teaching new content, I still find myself drawn to using Quizizz because of its ease of use and the fact that my students keep nagging me to “play a Quizizz”.
Are you using Quizizz, Kahoot or Plickers? Let us know in the comments section below!
For a more detailed breakdown of the differences between the two resources see the link below.