TM50 SubstituteBridges of Evaluation and ExecutionThe difference between videogames and any other expressive medium is that the piece’s uncovering is dependent in the agent interaction.May 18, 20191May 18, 20191
TM50 SubstituteDesigning a more immersive worldPlaying and interacting should not only tie to the game genre but to the world you are trying to create.Mar 25, 2019Mar 25, 2019
TM50 SubstitutePlayer and Character ProgressionPicture a game with no player progression and character regression? Can we use it to tell a descent into madness narrative arc?Mar 21, 2019Mar 21, 2019
TM50 SubstituteCan the absence of design, be design? — No Man’s SkyThis article will speak about a game that sprouted billions of words on the internet: good and bad, exciting and disappointing. The game…Feb 20, 2019Feb 20, 2019
TM50 SubstituteJump cuts and transmedia insight for videogamesSo, I’ve just experienced last year’s most surrealist adventure (may be an over statement), Virginia (2016), and if there was something…Dec 29, 2017Dec 29, 2017
TM50 SubstituteThe year I visited Majula (was 2017)Don’t get me wrong, I have nothing against Dark Souls 2, or with the series, but by reasons which I can’t explain, this was the last game…Dec 12, 2017Dec 12, 2017