Getting Started with Game Development Using Unity

  1. Open Unity Hub at the top right click the new project button.
  1. I have each window assigned a letter lets go over them.
  • A: The Hierarchy window displays every GameObject
    in a Scene, such as models, Cameras, or Prefabs.
  • B: The Scene view is your interactive view into the world you are creating. You can use the Scene view to select and position Props, characters, Cameras, lights, and all other types of GameObjects.
  • The Game view is rendered from the Camera(s) in your Project. It represents your final, published application.
  • C: The Project window displays all of the files related to your Project and is the main way you can navigate and find Assets and other Project files in your application.
  • The Console Window displays errors, warnings, and other messages the Editor generates. These errors and warnings help you find issues in your project, such as script compilation errors.
  • D: Use the Inspector window to view and edit properties and settings for almost everything in the Unity Editor, including GameObjects, Unity components, Assets, Materials, and in-Editor settings and preferences.
  • Notice I have the camera selected in the Scene View and it shows the camera properties in the inspector window.
  • E: The toolbar has 6 tool Buttons (Grab/View Tool, Move Tool, Rotate Tool, Scale Tool, RectTransform Tool, Transform Tool). you can click them to change to each tool.
  • Below I go over each tool separately.
  • You can also use hot keys as follows Q for Grab/View, W for Move, E for Rotate, R for Scale, T for RectTransform, Y for Transform.
  • Panning: When Left-Clicking and holding you can drag around the scene.
  • Move: When the Grab Tool is selected (shortcut Q), the following mouse controls are available: Right-Click and drag to move the Camera around.
  • Orbit: When the Grab Tool is selected Hold Alt (Windows) or Option (macOS), and left-click and drag to orbit the Camera around the current pivot point. This option isn’t available in 2D mode, because the view is orthographic.
  • Zoom: When the Grab Tool is selected Hold Alt (Windows) or Option (macOS), and right-click and drag to zoom the Scene View. On macOS, you can also hold Control, and left-click and drag instead.
  • Flythrough mode: Click and hold the right mouse button. Use the mouse to move the Camera view, the WASD keys to move left/right/forward/backward, and the Q and E keys to move up and down. Hold down Shift to move faster. you can change the Camera speed to do this, use the mouse scroll wheel or drag two fingers on a trackpad.
  • Click and drag within the rectangular Gizmo to move the GameObject.
  • Click and drag any corner or edge of the rectangular Gizmo to scale the GameObject.
  • Drag an edge to scale the GameObject along one axis.
  • Drag a corner to scale the GameObject on two axes.
  • To rotate the GameObject, position your cursor just beyond a corner of the rectangle. The cursor changes to display a rotation icon. Click and drag from this area to rotate the GameObject.
  1. let's add a cube to the scene.
  • To do this you can either left click the plus button on the top left of the Hierarchy hover over 3D objects and click cube.
  • You can right click inside the Hierarchy hover over 3D objects and click cube.
  • After adding your cube, look in the inspector and left click the 3 dots on the transform component and click reset. this resets the cube to 0,0,0 Position in the scene.
  • To create a new material, it's the same process as creating a cube, right click inside the project window and hover over create then click new material.
  • When you click on the new created material in the project window it shows all the material properties as well as the color inside the inspector. you can change the color to whatever you like.
  • Once you have the material created and selected a color. click and drag the material to the cube to apply it.



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Christopher Adams

Christopher Adams

Just following my dreams. Here I will document my skills and what I've learned. Hope you enjoy.