How I learned to stop worrying and go indie.
War Stories: What It’s Really Like Working on AAA Games at Ubisoft
Maxime Beaudoin
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This is a valuable lesson for every creative soul out there. At first, we all crave the fame and recognition that comes with big AAA works (not video-games in particular). It is all part of the desire that drives our being: the desire to be someone, do something important, be known.

But we fail to visualize these desires in a form that will actually matter: the desire to be someone to myself, to do something important for myself, to be known for something I created.