Following traditional methods, we saw the known Waterfall model tied to the Gantt Chart in all areas of our game development process, functionalities, tasks and activities until the end of the project, setting up a 20% error-buffer with unforeseen events, especially during testing (wish I could say there weren’t any). It is also necessary to document the “Design Bible Trinity” as in the: Game Design Document (GDD), Technical Design Document (TDD) and Art Style Guide (ASG) this was used to make sure that everyone had a high-level view of the game and what has been envisioned. …

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Ayran Olckers

I like big brains and I cannot lie! | Computer Enthusiast | Geek | From Planetary Science to Computer Science — ayran.dev

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