(Robin, 2014)

Week 6

Social Media & My Career

Step one to having a professional online presence is having an online presence …duh, but where should I be present and why? There are so many social media sites and networking spaces to choose from, Art Station (“ArtStation,” 2016), Instagram (“Instagram,” n.d.), Facebook (“Log in or sign up,” 2016), Twitter (“https://twitter.com/,” n.d.), Linkedin (“World’s largest professional network,” 2016), Youtube (“www.youtube.com,” 2016) to name a few. So thinking about which sites would be most beneficial for me as an animation student trying to break into the industry would be Artstation.com, Youtube and maybe Facebook. I’ve made an Artstation and Youtube account recently and have found Artstation particularly useful in getting in that creative atmosphere were I find myself being inspired to create something every time I land on their homepage. The enormous amount of daily uploaded art from amazing artists around the world is fantastic by itself but the job listing aspect of the site is also a huge bonus to having an account, being able to see what jobs are available and what companies are looking for is eye opening and motivating. A lot of the site is about networking and has a lot of opportunity to communicate with other creatives in the industry. Having the platform that links me to people in the industry is a great asset and I’ll definitely be engaging with other artists in forms of comments, likes and follows to open lines of communication with people in the community, effectively starting and putting into practice my professional online presence.

(“Tom de Groot,” n.d.)

Trying to please everyone

“people that attracted the most polarised ratings (high and low) received the most messages. In other words, the most approachable and ‘popular’ were the ones that appealed to a smaller amount. So “greater variance means greater opportunity.” (Popova, 2014)

In Maria Popovas report on “Why Being Extraordinary Is Not a Matter of Being Universally Liked but of Being Polarizing” (Popova, 2014) she explains through the research she has accumulated that trying to please everyone is not going to yield the best response. Where as if you were to focus on a narrower audience and showcase yourself as you actually want to, like expressing an uncommonly thought opinion or creating something niche, you will receive a more effective response. More effective doesn’t necessarily mean good, although any publicity is good publicity right? This is interesting information and not exactly what I would have expected, I’m more confident that I’ll be able to represent myself the way I want to online in a professional light knowing it will probably be better for me to be a little risky and against the grain instead of trying to follow the pack and be liked by all.


Looking at some big brand companies like Razer (reserved, 2016), their attitude toward social media is a lot different than traditional companies. The video below is one of Razers CEO’s Min Liang Tan (Inc, 2016), at 14:10 minutes in he talks about how they communicate with their community and how it’s more like interacting with friends, where mutual respect and realistic conversation is key. They believe speaking to their customers or “community” is far more productive when their customers feel they are talking to somebody real as appose to a stereotypical “customers always right” mentality of many other companies that might communicate to their customers in safe ways such as scripts or automated response procedures. I think this attitude toward professional communication is a good insight into how modern companies approach social media, although I’m not a company communicating with my community I’m able to take the same attitude principals of respect and understanding and apply it to how I interact as a professional online.

(RISE Conference, 2016)

References:

ArtStation. (2016). Retrieved July 10, 2016, from https://www.artstation.com/

https://twitter.com/. Retrieved July 10, 2016, from https://twitter.com/

Inc, R. (2016). About Razer. Retrieved July 10, 2016, from http://www.razerzone.com/about-razer

Instagram. Retrieved July 10, 2016, from https://www.instagram.com/

Log in or sign up. (2016). Retrieved July 10, 2016, from https://www.facebook.com/

Popova, M. (2014, October 13). The curse of Meh: Why being extraordinary is not a matter of being universally liked but of being polarizing. Retrieved July 10, 2016, from https://www.brainpickings.org/2014/10/13/dataclysm-christian-rudder-extraordinary/

reserved, A. rights. (2016). Razer — for Gamers. By Gamers. — Razer Australia. Retrieved July 10, 2016, from http://www.razerzone.com/au-en

RISE Conference (2016, June 9). The cult of Razer: From startup to global brand — min Liang tan Retrieved from https://www.youtube.com/watch?v=-4SZKzr58Do

Robin. (2014, April 1). Retrieved July 7, 2016, from Insights, http://www.janiceandrobin.com/news/its-about-the-how-and-why/

Tom de Groot. Retrieved July 10, 2016, from https://www.artstation.com/artist/tom_de_groot

World’s largest professional network. (2016). Retrieved July 10, 2016, from https://au.linkedin.com/

www.youtube.com (2016). Retrieved from https://www.youtube.com/