I agree that ability cooldowns require a better indicator, and it’s easy to lose track of them in the heat of battle. I don’t agree with the comparison to the UI in Destiny or Overwatch. In your example both games are showcasing key make-or-break abilities for your character, rather than standard abilities. ME:A doesn’t have any ‘ultimate’ abilities so I don’t think it’s fair to draw that comparison, since the standard abilities simply aren’t as important as the ‘ultimate’ abilities. That said, they have a lot of screen real estate to work with and the standard abilities need additional treatment to be visible.