Augmented Reality: for every classroom
Augmented Reality is changing education. What started out as something that was science fiction has become a real way to engage learners like never before.
In fact, while I was first introduced to Augmented Reality through the Aurasma App, way back when I was a digital learning coach, I thought it was clunky and needed way too much back-end prep-work for teachers to make it worthwhile in the classroom. But over a few short years Augmented Reality (including Aurasma, now rebranded as, hpreveal) have become much more fine tuned and user friendly. So, we were excited to have Prof. Eric Hawkinson visit LEVEL5 in March and take everything AR and turning it towards educating students.
Eric is a Guest Lecturer at Kyoto University of Foreign Studies and an Associate Professor at 福知山公立大学（The University of Fukuchiyama). He is an educational researcher, and author of several books. Fluent in Japanese, Eric is the host of Laboratory Café a podcast dedicated to technology and contemporary learning practice as well as a prolific Youtube channel exploring everything EdTech.
Eric has been innovating ways to apply augmented reality to a variety of fields including tourism and education. He is also the director of interactive at TEDxKyoto where he has designed a variety of digital and non-digital informal learning environments.
So what exactly is Augmented Reality? Augmented Reality (AR) content can be accessed by scanning or viewing a trigger image with a mobile device that creates a subsequent action. This action can be a video, another image, 3D Animations, Games, QR code, or whatever you want it to be.
In this workshop we explored various tools but some of my favorites right now are:
Merge Cube, because it is inexpensive and adding heaps of learning possibilities by the day for educators.
Chromville: Chromville’s science-based coloring pages ignite creativity in children through art, technology, and the eight multiple intelligences. The Chromville Visual App uses its characters to promote storytelling and features a classroom component that has coloring pages explaining the likes of the human body and parts of plant.
AugThat: Developed by a former teacher, AugThat creates augmented reality content for classrooms, specifically targeting students that fall through the cracks and aren’t engaged. They create animated lessons in a variety of formats, including 360-degree virtual environments and 3-dimensional experiences.
Quiver (formerly Colar) App: Quiver has different coloring pages from every subject area. When partnered with the app, the coloring pages come to life and have animated actions. For instance, students can create their own flag, and tie it to science and weather by controlling the wind. Or, check out a world map that shows day and night views of the world when activated with the app.
But there are a huge number of cool apps to try out with your students. Augmented Reality is an example of a technology that can make classroom learning more transformational and engaging. What in the past has seemed like fantasy is now a part of our reality. There are practical examples for Augmented Reality being used in classrooms around the world, as the ability to overlay digital content and information onto the real world — using triggers like images and locations — opens up a whole new world of learning opportunities.
Not sure what LEVEL5 is, or why I am posting about it? Currently, I am the director of this space and it is super cool.. check it out.